diff options
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r-- | servers/visual_server.cpp | 158 |
1 files changed, 102 insertions, 56 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 2af6f7bfea..b345a2ea77 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1619,7 +1619,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride); - ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count); ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode); ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode); @@ -1820,8 +1820,8 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &VisualServer::environment_set_bg_color); ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &VisualServer::environment_set_bg_energy); ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &VisualServer::environment_set_canvas_max_layer); - ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0)); - ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow); + ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &VisualServer::environment_set_ambient_light, DEFVAL(VS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(VS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color())); + ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow); ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap); ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr); @@ -1973,9 +1973,14 @@ void VisualServer::_bind_methods() { BIND_CONSTANT(CANVAS_ITEM_Z_MAX); BIND_CONSTANT(MAX_GLOW_LEVELS); BIND_CONSTANT(MAX_CURSORS); + BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN); BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX); + BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); + BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); + BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY); + BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT); BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT); BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM); @@ -1983,10 +1988,6 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT); BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK); - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY); - BIND_ENUM_CONSTANT(SHADER_SPATIAL); BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); BIND_ENUM_CONSTANT(SHADER_PARTICLES); @@ -2020,6 +2021,7 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX); BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); + BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE); BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT); BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); @@ -2032,11 +2034,15 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); + BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D); + BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL); BIND_ENUM_CONSTANT(LIGHT_OMNI); BIND_ENUM_CONSTANT(LIGHT_SPOT); BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY); + BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY); BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR); BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE); BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION); @@ -2059,9 +2065,17 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED); + BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); + BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); + + BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX); + BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME); + BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH); + BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED); BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); @@ -2089,8 +2103,72 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER); + + BIND_ENUM_CONSTANT(SKY_MODE_QUALITY); + BIND_ENUM_CONSTANT(SKY_MODE_REALTIME); + + BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR); + BIND_ENUM_CONSTANT(ENV_BG_COLOR); + BIND_ENUM_CONSTANT(ENV_BG_SKY); + BIND_ENUM_CONSTANT(ENV_BG_CANVAS); + BIND_ENUM_CONSTANT(ENV_BG_KEEP); + BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED); + BIND_ENUM_CONSTANT(ENV_BG_MAX); + + BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG); + BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED); + BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR); + BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY); + + BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG); + BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED); + BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY); + + BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE); + BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN); + BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT); + BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE); + BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX); + + BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR); + BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD); + BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); + BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); + + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); + + BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED); + BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1); + BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2); + BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3); + + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); + BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA); + + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); + + BIND_ENUM_CONSTANT(DOF_BOKEH_BOX); + BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON); + BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE); BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED); BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME); @@ -2110,6 +2188,7 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT); + BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI); BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE); BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX); @@ -2122,6 +2201,21 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(NINE_PATCH_TILE); BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX); + + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); + BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB); BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX); @@ -2130,6 +2224,7 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE); BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5); BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13); + BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX); BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED); BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE); @@ -2149,55 +2244,6 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_SHADERS); BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED); - BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D); - BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D); - - BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); - BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); - - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX); - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME); - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH); - - BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR); - BIND_ENUM_CONSTANT(ENV_BG_COLOR); - BIND_ENUM_CONSTANT(ENV_BG_SKY); - BIND_ENUM_CONSTANT(ENV_BG_CANVAS); - BIND_ENUM_CONSTANT(ENV_BG_KEEP); - BIND_ENUM_CONSTANT(ENV_BG_MAX); - - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG); - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED); - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR); - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY); - - BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG); - BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED); - BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY); - - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); - - BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); - BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN); - BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); - BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); - - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR); - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD); - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); - - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); - - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED); - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1); - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2); - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3); - ADD_SIGNAL(MethodInfo("frame_pre_draw")); ADD_SIGNAL(MethodInfo("frame_post_draw")); } |