diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 47 | ||||
-rw-r--r-- | servers/rendering/rendering_device_driver.h | 10 | ||||
-rw-r--r-- | servers/rendering/shader_preprocessor.cpp | 34 | ||||
-rw-r--r-- | servers/rendering/shader_preprocessor.h | 1 |
4 files changed, 66 insertions, 26 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 42c73c544a..3244c763ef 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -995,36 +995,43 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, Vector<Color> cc; cc.push_back(Color(p_far, p_far, p_far, 1.0)); - for (int i = 0; i < 4; i++) { - //make sure it remains orthogonal, makes easy to read angle later + Projection projection; + { + real_t fov = 90; + real_t nearp = p_near; + real_t farp = p_far; + real_t aspect = 1.0; - //light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1)); + real_t ymax = nearp * Math::tan(Math::deg_to_rad(fov * 0.5)); + real_t ymin = -ymax; + real_t xmin = ymin * aspect; + real_t xmax = ymax * aspect; - Rect2i rect((state.shadow_texture_size / 4) * i, p_shadow_index * 2, (state.shadow_texture_size / 4), 2); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(state.shadow_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, cc, 1.0, 0, rect); + projection.set_frustum(xmin, xmax, ymin, ymax, nearp, farp); + } - Projection projection; - { - real_t fov = 90; - real_t nearp = p_near; - real_t farp = p_far; - real_t aspect = 1.0; + // Precomputed: + // Vector3 cam_target = Basis::from_euler(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); + // projection = projection * Projection(Transform3D().looking_at(cam_targets[i], Vector3(0, 0, -1)).affine_inverse()); + const Projection projections[4] = { + projection * Projection(Vector4(0, 0, -1, 0), Vector4(1, 0, 0, 0), Vector4(0, -1, 0, 0), Vector4(0, 0, 0, 1)), - real_t ymax = nearp * Math::tan(Math::deg_to_rad(fov * 0.5)); - real_t ymin = -ymax; - real_t xmin = ymin * aspect; - real_t xmax = ymax * aspect; + projection * Projection(Vector4(-1, 0, 0, 0), Vector4(0, 0, -1, 0), Vector4(0, -1, 0, 0), Vector4(0, 0, 0, 1)), - projection.set_frustum(xmin, xmax, ymin, ymax, nearp, farp); - } + projection * Projection(Vector4(0, 0, 1, 0), Vector4(-1, 0, 0, 0), Vector4(0, -1, 0, 0), Vector4(0, 0, 0, 1)), + + projection * Projection(Vector4(1, 0, 0, 0), Vector4(0, 0, 1, 0), Vector4(0, -1, 0, 0), Vector4(0, 0, 0, 1)) + + }; - Vector3 cam_target = Basis::from_euler(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); - projection = projection * Projection(Transform3D().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); + for (int i = 0; i < 4; i++) { + Rect2i rect((state.shadow_texture_size / 4) * i, p_shadow_index * 2, (state.shadow_texture_size / 4), 2); + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(state.shadow_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, cc, 1.0, 0, rect); ShadowRenderPushConstant push_constant; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { - push_constant.projection[y * 4 + x] = projection.columns[y][x]; + push_constant.projection[y * 4 + x] = projections[i].columns[y][x]; } } static const Vector2 directions[4] = { Vector2(1, 0), Vector2(0, 1), Vector2(-1, 0), Vector2(0, -1) }; diff --git a/servers/rendering/rendering_device_driver.h b/servers/rendering/rendering_device_driver.h index 3046c8d1a3..689e4fd41f 100644 --- a/servers/rendering/rendering_device_driver.h +++ b/servers/rendering/rendering_device_driver.h @@ -122,9 +122,9 @@ struct VersatileResourceTemplate { class RenderingDeviceDriver : public RenderingDeviceCommons { public: struct ID { - size_t id = 0; + uint64_t id = 0; _ALWAYS_INLINE_ ID() = default; - _ALWAYS_INLINE_ ID(size_t p_id) : + _ALWAYS_INLINE_ ID(uint64_t p_id) : id(p_id) {} }; @@ -140,11 +140,9 @@ public: _ALWAYS_INLINE_ bool operator!=(const m_name##ID &p_other) const { return id != p_other.id; } \ _ALWAYS_INLINE_ m_name##ID(const m_name##ID &p_other) : ID(p_other.id) {} \ _ALWAYS_INLINE_ explicit m_name##ID(uint64_t p_int) : ID(p_int) {} \ - _ALWAYS_INLINE_ explicit m_name##ID(void *p_ptr) : ID((size_t)p_ptr) {} \ + _ALWAYS_INLINE_ explicit m_name##ID(void *p_ptr) : ID((uint64_t)p_ptr) {} \ _ALWAYS_INLINE_ m_name##ID() = default; \ - }; \ - /* Ensure type-punnable to pointer. Makes some things easier.*/ \ - static_assert(sizeof(m_name##ID) == sizeof(void *)); + }; // Id types declared before anything else to prevent cyclic dependencies between the different concerns. DEFINE_ID(Buffer); diff --git a/servers/rendering/shader_preprocessor.cpp b/servers/rendering/shader_preprocessor.cpp index 338a43c2eb..4232dad8ed 100644 --- a/servers/rendering/shader_preprocessor.cpp +++ b/servers/rendering/shader_preprocessor.cpp @@ -818,6 +818,11 @@ void ShaderPreprocessor::process_undef(Tokenizer *p_tokenizer) { } if (state->defines.has(label)) { + if (state->defines[label]->is_builtin) { + set_error(vformat(RTR("Cannot use '%s' on built-in define."), "undef"), line); + return; + } + memdelete(state->defines[label]); state->defines.erase(label); } @@ -1326,6 +1331,35 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen pp_state.current_filename = p_filename; pp_state.save_regions = r_regions != nullptr; } + + // Built-in defines. + { + static HashMap<StringName, String> defines; + + if (defines.is_empty()) { + const String rendering_method = OS::get_singleton()->get_current_rendering_method(); + + if (rendering_method == "forward_plus") { + defines["CURRENT_RENDERER"] = _MKSTR(2); + } else if (rendering_method == "mobile") { + defines["CURRENT_RENDERER"] = _MKSTR(1); + } else { // gl_compatibility + defines["CURRENT_RENDERER"] = _MKSTR(0); + } + + defines["RENDERER_COMPATIBILITY"] = _MKSTR(0); + defines["RENDERER_MOBILE"] = _MKSTR(1); + defines["RENDERER_FORWARD_PLUS"] = _MKSTR(2); + } + + for (const KeyValue<StringName, String> &E : defines) { + Define *define = memnew(Define); + define->is_builtin = true; + define->body = E.value; + pp_state.defines[E.key] = define; + } + } + Error err = preprocess(&pp_state, p_code, r_result); if (err != OK) { if (r_error_text) { diff --git a/servers/rendering/shader_preprocessor.h b/servers/rendering/shader_preprocessor.h index b5923777df..4b5314ed3d 100644 --- a/servers/rendering/shader_preprocessor.h +++ b/servers/rendering/shader_preprocessor.h @@ -134,6 +134,7 @@ private: struct Define { Vector<String> arguments; String body; + bool is_builtin = false; }; struct Branch { |