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-rw-r--r--servers/navigation_server_2d.h2
-rw-r--r--servers/navigation_server_3d.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 36c964e2ea..fa50772872 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -222,7 +222,7 @@ public:
virtual void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity);
/// The wanted velocity for the agent as a "suggestion" to the avoidance simulation.
- /// The simulation will try to fulfil this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
+ /// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity);
/// Position of the agent in world space.
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index a524f0f595..d74e72ed66 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -244,7 +244,7 @@ public:
virtual void agent_set_velocity_forced(RID p_agent, Vector3 p_velocity) = 0;
/// The wanted velocity for the agent as a "suggestion" to the avoidance simulation.
- /// The simulation will try to fulfil this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
+ /// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) = 0;
/// Position of the agent in world space.