| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|/ / / / / / / / / / /
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
(cherry picked from commit 7a86ffc034355e4c01703d0e8bdb2e1258306073)
|
|\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Add handles to control Curve3D tilt
|
| | |_|_|/ / / / / / /
| |/| | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Vulkan: Fix sanitizers error with empty shader name
|
| | |/ / / / / / / / /
| |/| | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
|
|\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
Update ThorVG to v0.10.0
|
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
- Release Notes: https://github.com/thorvg/thorvg/releases/tag/v0.10.0
- API change ARGB8888_STRAIGHT -> ARGB8888S
- SVG-SCsub: Enable static ThorVG object linking
- SVG-SCsub: avoid building unused ThorVG parts
- update-thorvg.sh: add v0.10.0 and copy only the Godot relevant code
|
|\ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
FastNoiseLite: Fix cellular jitter using incorrect default value
|
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad
|
|\ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
Make CSGShape follow curve's tilt in Path mode
|
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
Fixes #65634.
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
Change light themes default contrast from -0.08 to -0.06
|
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
-0.08 overblows the highlights, -0.06 looks much better.
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Add a `--max-fps` command-line argument to set a FPS limit
|
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).
This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|_|/ / / / / / / / / / / / /
|/| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Add Mass Distribution, Deactivation, Solver inspector property groups
|
| | |_|_|_|_|_|_|_|_|_|_|_|/ /
| |/| | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Fix initial value with delay in PropertyTweener
|
| | |_|_|_|_|_|_|/ / / / / / /
| |/| | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Fix empty XML tag doc in XMLParser.xml
|
| |/ / / / / / / / / / / / / /
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
Fix doc to show how an empty XML tag is appropiately closed.
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Fix gizmo for `BoxShape3D`
|
| | |_|_|_|_|_|_|_|_|_|_|_|_|/
| |/| | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
Fix 2D/3D viewport context switching issues when script editor is floating
|
| | |_|_|_|_|_|_|_|_|_|_|_|/ /
| |/| | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
when Script editor floating
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Add motion vector support for animated surfaces
|
| | |/ / / / / / / / / / / / /
| |/| | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Change documentation spelling of macOS key 'Command' to match guidelines
|
| | |_|_|_|_|_|_|_|_|/ / / / /
| |/| | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Editor: Improve Signal Dock for script classes
|
| | |/ / / / / / / / / / / / /
| |/| | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
* Add signal documentation for script classes.
* Use separate sections for script class inheritance.
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Avoid emitting signals if the animation is not ready to be processed
|
| | |_|_|_|/ / / / / / / / / /
| |/| | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
GDScript: Allow mixed indentation on blank lines
|
| |/ / / / / / / / / / / / / / |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Ensure TileMap editor shortcuts are handled
|
| |/ / / / / / / / / / / / / / |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Add shortcut handling to `OptionButton`
|
| | | | | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
Simpler default values for AudioStreamRandomizer
|
| | | | | | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
Fix GLES3 changing 2D shadow atlas size is broken
|
| | | | | | | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
[Linux/Freedesktop] Implement native file selection dialog support.
|
| | |_|_|_|_|_|_|/ / / / / / / / / /
| |/| | | | | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
Use EWMH for `DisplayServerX11::_window_minimize_check()` implementation
|
| | | | | | | | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
Add multi-threaded NavMesh baking to NavigationServer
|
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
Adds multi-threaded NavMesh baking to NavigationServer.
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
[Web] Use `fvisibility=hidden` for side module when dlink_enabled.
|