| Commit message (Collapse) | Author | Age | Files | Lines |
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Add support glTF KHR_texture_basisu extension
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SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes`
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Add `global_basis` property to `Node3D`
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GLTF: Add center of mass property
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Properly load multiple action sets in XR
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Optimize and fix up some SVGs
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Remove error print from `XRServer.find_interface`
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Co-authored-by: David Snopek <dsnopek@gmail.com>
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Pass missing arguments to `TileMap::get_used_cells_by_id`
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dalexeev/editor-dont-cache-script-signal-descriptions
Editor: Don't cache script signal descriptions
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Add a RegEx icon
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GDExtension: Remove DLL copy if it fails to load
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Ensure methods skipped by `AnimationPlayer::seek` are not called
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Clear the previously set state when configuring for a new scene root node
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Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
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Add a `--audio-output-latency` command-line argument
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This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
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Abort on startup with a visible alert if required Vulkan features are missing
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Replace all flags with one value when holding Cmd in the layers editor
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This behavior is inspired by Blender (except it's the other way
around to preserve the current default behavior).
Trying to enable a single enabled value with Cmd held will invert the
current flags, which makes enabling all flags but one faster.
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SCons: Fix ThorVG build option in TextServers with #80095
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(cherry picked from commit 7a86ffc034355e4c01703d0e8bdb2e1258306073)
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Add handles to control Curve3D tilt
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Vulkan: Fix sanitizers error with empty shader name
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Update ThorVG to v0.10.0
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- Release Notes: https://github.com/thorvg/thorvg/releases/tag/v0.10.0
- API change ARGB8888_STRAIGHT -> ARGB8888S
- SVG-SCsub: Enable static ThorVG object linking
- SVG-SCsub: avoid building unused ThorVG parts
- update-thorvg.sh: add v0.10.0 and copy only the Godot relevant code
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FastNoiseLite: Fix cellular jitter using incorrect default value
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Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad
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Make CSGShape follow curve's tilt in Path mode
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Fixes #65634.
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Change light themes default contrast from -0.08 to -0.06
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-0.08 overblows the highlights, -0.06 looks much better.
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Add a `--max-fps` command-line argument to set a FPS limit
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This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).
This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
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Add Mass Distribution, Deactivation, Solver inspector property groups
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