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Clarify tiling of AtlasTexture
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beru/opt_ImageLoaderSVG__create_image_from_utf8_buffer
Optimize ImageLoaderSVG::create_image_from_utf8_buffer
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AudioEffects documentation enhancements
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dustdfg/platforms/windows_detect_extract_common_checks
Extract common check functions in windows_detect.py file
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
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ExternalTexture: Avoid error when destroyed without having been used
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Fix Headless --import --quit crashes editor
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Expose some AudioStreamPlayback methods (namely `mix_audio()`).
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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Fix PopupPanel and PopupMenu menu styles
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Document the differences between GDScript and GlobalScope
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Previous wording said that @GDScript referred to entries that could be accessed in any script. Although with common sense we could imagine that it is only refering to GDScript specific pieces of code, the wording is a little unclear.
In general there are small changes to the wording which makes it more clear and concise.
Wording change
Tried to match the wording up with my last change which should make it a bit easier to parse at a glance what the docs mean by "from any script"
Changed language from "not specific to" to "which work in any language"
After consulting multiple people the new wording seems easier to parse, even for non coders
Update doc/classes/@GlobalScope.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Update modules/gdscript/doc_classes/@GDScript.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
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Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items
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Allow usage of `discard` inside custom shader functions
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Allow using stage functions inside custom shader functions
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Fix incorrect Transform2D docs
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The y vector of a transform 2d was incorrectly described as pointing up.
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SilverCreekEntertainment/fix-create-window-failed-message-box
Fix window exiting with no message to user if _create_window fails
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Implement thread ownership change for RenderingDevice
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Rebranding: editor/ + doc/
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Add One Pixel Snap Button to the Tile Data Editor
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Rebrand macos exports to Redot
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Merge commit godotengine/godot@b3bcb2d
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Fix button click detection when `Tree` is rotated
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Fix loss of gdextension on editor startup
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Co-authored-by: NetroScript <noreply@enostrion.com>"
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Use a shared copy of placeholder textures, tweak placeholder appearance
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This reduces memory usage a bit in case multiple placeholders were
requested, e.g. when using multiple NoiseTextures with no noise property
defined.
The placeholder texture's appearance was also changed from a plain magenta
color to a checkerboard alternating between magenta and black pixels.
This makes it easier to spot when the placeholder texture ends up
being used in a complex scene (usually by accident).
The texture's dimensions remain identical to keep the physical size
identical in 2D.
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Fix Animated Path2D doesn't update PathFollow2D progress when scene is running.
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Update Node.xml: specify that normal processing happens in tree order
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Fix `emulate_mouse_from_touch` setting affecting editor
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