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* Merge pull request #82669 from 4d49/graph-node-slot-custom-iconRémi Verschelde2024-01-083-0/+84
|\ | | | | | | Add `set_slot_custom_icon` and `get_slot_custom_icon` to GraphNode
| * Add `set_slot_custom_icon` and `get_slot_custom_icon` to GraphNodeMansur Isaev2024-01-083-0/+84
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* | Merge pull request #77832 from AThousandShips/import_fixRémi Verschelde2024-01-082-26/+46
|\ \ | | | | | | | | | Fix incorrect check on importing project
| * | Fix incorrect check on importing projectA Thousand Ships2024-01-072-26/+46
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* | | Merge pull request #72461 from Calinou/editor-renderer-select-mobileRémi Verschelde2024-01-081-2/+14
|\ \ \ | | | | | | | | | | | | Make the rendering method dropdown also affect mobile if compatible
| * | | Make the rendering method dropdown also affect mobile if compatibleHugo Locurcio2024-01-031-2/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This prevents visual discrepancies between desktop and mobile platforms after switching rendering methods using this dropdown. The restart dialog now displays which rendering methods will be used, and the dropdown tooltip also lists caveats related to specific platforms.
* | | | Merge pull request #51156 from Muller-Castro/value2refRémi Verschelde2024-01-0868-185/+185
|\ \ \ \ | |_|/ / |/| | | | | | | Add const lvalue ref to container parameters
| * | | Add const lvalue ref to container parametersMuller-Castro2024-01-0568-185/+185
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* | | Merge pull request #86835 from ↵Rémi Verschelde2024-01-063-12/+18
|\ \ \ | |/ / |/| | | | | | | | nklbdev/Fix_data_format_storage_method_for_PortableCompressedTexture2D Fix data format storage method for PortableCompressedTexture2D
| * | Fix lossless formats in PortableCompressedTexture2D (fix data format storing)nklbdev2024-01-063-12/+18
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* | Merge pull request #86820 from sepTN/fix-typos-3Rémi Verschelde2024-01-056-9/+9
|\ \ | | | | | | | | | Fix various typos in documentation
| * | Fix various typos in documentationSeptian2024-01-056-9/+9
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* | | Merge pull request #86799 from Mickeon/autocompletion-animationlibraryRémi Verschelde2024-01-054-0/+35
|\ \ \ | | | | | | | | | | | | Add autocompletion for AnimationLibrary & AnimationMixer's methods
| * | | Add autocompletion for AnimationLibrary's & AnimationMixerMicky2024-01-044-0/+35
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* | | Merge pull request #86769 from StagnationPoint/logging_improvementRémi Verschelde2024-01-051-2/+6
|\ \ \ | | | | | | | | | | | | Add logging when macOS export will fail due to disabled texture formats.
| * | | Add logging when macOS export will fail due to disabled texture formats. ↵StagnationPoint2024-01-051-2/+6
| | |/ | |/| | | | | | | Since ETC2 ASTC is required for universal builds, also ensure it is enabled for them.
* | | Merge pull request #86569 from rune-scape/rune-fix-lambda-hotswap2Rémi Verschelde2024-01-056-176/+88
|\ \ \ | | | | | | | | | | | | GDScript: Lambda hotswap fixes
| * | | GDScript: Lambda hotswap fixesrune-scape2024-01-046-176/+88
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* | | | Merge pull request #86379 from m4gr3d/update_render_thread_paused_timing_mainRémi Verschelde2024-01-057-57/+98
|\ \ \ \ | | | | | | | | | | | | | | | Android: Update the logic used to start / stop the render thread
| * | | | Update the logic used to start / stop the render threadFredia Huya-Kouadio2023-12-207-57/+98
| | | | | | | | | | | | | | | | | | | | Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.
* | | | | Merge pull request #85837 from akien-mga/clang-format-16Rémi Verschelde2024-01-054-103/+103
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | Style: Mark clang-format 16 as supported for pre-commit hook
| * | | | | Style: Mark clang-format 16 as supported for pre-commit hookRémi Verschelde2023-12-064-103/+103
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It only introduced a difference in a .glsl file, which I've worked around by removing an empty line. This keeps formatting consistent between clang-format 15 and 16. Also added a change in the 3-to-4 project converter to fix bogus formatting in clang-format < 17.
* | | | | | Merge pull request #85791 from groud/move_tilemap_layers_to_own_fileRémi Verschelde2024-01-054-3253/+3329
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Move TileMapLayer to its own files
| * | | | | | Move TileMapLayer to its own filesGilles Roudière2024-01-054-3253/+3329
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* | | | | | Merge pull request #84162 from bruvzg/ios_pref_capsRémi Verschelde2024-01-053-5/+27
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | [iOS export] Add export options for performance capabilities and min. iOS version.
| * | | | | | [iOS export] Add export options for performance capabilities and min. iOS ↵bruvzg2024-01-043-5/+27
| |/ / / / / | | | | | | | | | | | | | | | | | | version.
* | | | | | Merge pull request #84140 from HexagonNico/quaternion-docsRémi Verschelde2024-01-051-0/+5
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Complete the docs for Quaternion
| * | | | | | Complete the docs for QuaternionNico2024-01-051-0/+5
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* | | | | | Merge pull request #83448 from Calinou/github-actions-identify-pr-buildsRémi Verschelde2024-01-051-1/+13
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Identify pull request builds from GitHub Actions with the PR number
| * | | | | | Identify pull request builds from GitHub Actions with the PR numberHugo Locurcio2023-10-161-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes it easier to go back to the pull request the build was made from.
* | | | | | | Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_pointsRémi Verschelde2024-01-054-22/+112
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Add a button to clear curve points in the Path2D editor
| * | | | | | | Add a button to clear curve points in the Path2D editorAttackButton2023-10-034-22/+112
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* | | | | | | | Merge pull request #77712 from ↵Rémi Verschelde2024-01-057-10/+47
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D Fix lossless formats in PortableCompressedTexture2D
| * | | | | | | | Fix lossless formats in PortableCompressedTexture2Dnklbdev2024-01-057-10/+47
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update scene/resources/portable_compressed_texture.cpp Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* | | | | | | | Merge pull request #64908 from marcinn/lightmap-gi-texel-scaleRémi Verschelde2024-01-054-5/+29
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | Add `texel_scale` property to LightmapGI
| * | | | | | | | Add texel_scale property to LightmapGIMarcin Nowak2024-01-044-5/+29
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* | | | | | | | | Merge pull request #51569 from aaronfranke/3d-importRémi Verschelde2024-01-0527-22/+25
|\ \ \ \ \ \ \ \ \ | |_|_|_|_|/ / / / |/| | | | | | | | | | | | | | | | | Move 3D scene import classes to their own folder
| * | | | | | | | Move 3D scene import classes to their own folderAaron Franke2024-01-0427-22/+25
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* | | | | | | | | Merge pull request #86742 from paulloz/doc/dotnet-basis-examplesRémi Verschelde2024-01-041-17/+97
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | Add C# examples in `Basis.xml`
| * | | | | | | | Add C# examples in `Basis.xml`Paul Joannon2024-01-031-17/+97
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Follow up to #86664
* | | | | | | | | Merge pull request #86576 from bikemurt/no-concave-warningsRémi Verschelde2024-01-041-1/+13
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add warning for using concave shape on CharacterBody3D
| * | | | | | | | | Add warning for using concave shape on CharacterBody3DMichael Burt2024-01-041-1/+13
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Additionally updated descriptions for RigidBody3D and VehicleBody3D
* | | | | | | | | Merge pull request #84353 from aXu-AP/sprite2d-plugin-zoomRémi Verschelde2024-01-042-13/+131
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add zoom controls to Sprite2DPlugin converter preview
| * | | | | | | | | Add zoom controls to Sprite2DPluginaXu-AP2023-11-072-13/+131
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* | | | | | | | | | Merge pull request #84284 from Haydoggo/script-switchRémi Verschelde2024-01-041-1/+3
|\ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Preserve inspector focus when opening script from scene tree
| * | | | | | | | | | preserve inspector focus when opening scriptHayden Leete2023-11-011-1/+3
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* | | | | | | | | | | Merge pull request #84135 from aXu-AP/reparent-select-fixRémi Verschelde2024-01-041-0/+3
|\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix nodes being deselected upon reparenting
| * | | | | | | | | | | Fix nodes being deselected upon reparentingaXu-AP2023-10-311-0/+3
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* | | | | | | | | | | | Merge pull request #84107 from BlueCube3310/file-access-optimizationRémi Verschelde2024-01-049-0/+358
|\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use platform-specific methods for FileAccess reading and writing
| * | | | | | | | | | | | Use platform-specific methods for FileAccess reading and writingBlueCube33102023-10-299-0/+358
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