| Commit message (Collapse) | Author | Age | Files | Lines |
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dist: Rename Linux mime type to follow system convention
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Mime type definitions are usually named like the mime type they define,
i.e. x-godot-project in our case.
It was introduced with reverse DNS naming as that's what FlatHub favors,
so it will need to be renamed there.
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SCons: Fix python3 compat for builtin_bullet=no
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Enable macOS Mojave "Dark Mode" on the editor title bar
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Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences
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Fix MIDI Note Off missing on some devices
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Add Emission Mask to CPUParticle2D
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Add ability to load emission masks to CPUParticle2D.
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Fix memory leak introduced in bb6814a
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Fix -Wnon-virtual-dtor warnings.
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Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
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Enable most of -Wextra warnings for warnings=all.
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And remove 2 warnings from warnings=extra.
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Preserve extra arguments for connected signals when changing node type
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Properly setup seed in RNG
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Apply proper offset to CSGMesh brush materials and smooth flags
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Fixed not deselecting when clearing lineedit.
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Safer encode/decode variant.
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Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
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Add doc about allow_object_decoding in PacketPeer
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In a very unintuitive move encode needed false to encode an object,
decode needed true to decode it.
They now need the same value: `true`.
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Fix wrong blend of animation tree
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Interpolation cannot use zero values, must use the values from the
animation to be blended.
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Keep DEPTH from causing compile error in GLES2
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Fixed handling of depth texture so it's resolved and bound when needed
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- Cleaned up and improved the code determining when we need to use a depth
prepass (previously it wasn't executed in certain cases even if it was
needed)
- Added code to prepare and bind the depth texture even when no depth prepass
or MRTs (more precisely effect buffers) are used
Fixes #25870, #25535, and #25387.
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Fix inherited icons for script classes
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danielspaniol/25955-wrong-unreachable-warning-after-returning-from-matchs-wildcard-pattern
Fix: Wrong unreachable warning after returning from match's wildcard pattern #25955
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Before the parser only checked if the catch-all branch has a return in
order to determine if the entire match block has a return.
This code block was assumed to always return.
match value:
"test":
print("test")
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return
Now as soon as one of the branches has no return, the entire match block
is marked to not have a return.
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Do not lose focus when moving through scene tree
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Enabled logging of failed image download.
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Fix hiDPI scaling support in `get_real_window_size` and `set_window.size`
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`OS.set_window.size` functions.
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Changed 'Custom Node' to 'Other Node' to be less confusing
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Make size cache dirty when removing tiles in 'TileMap'
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