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Fix regression in SSS with reverse-z
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Add documentation note on Object's boolean context
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Round DDS width/height to next divisor multiple for block compression
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Add note about LightmapGI only baking nodes under its parent
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`LightmapGI`'s documentation currently doesn't mention the fact it only bakes nodes under its parent.
This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the `LightmapGI`.
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Fix plugin creation dialog script name tooltip
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Fix SVG font rendering.
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Improve Scale Selection in Animation tab
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Fix stringification of Projection
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clipper2: Update to 1.4.0
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Disable the debugger thread selector when there's nothing to select
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[macOS] Change the shortcut for Align Transform with View
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Untangle ColorPicker includes
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Use direct composition for d3d12 backend
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Register Engine, OS, ProjectSettings, and Time singletons in time for for `INITIZATION_LEVEL_CORE`
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Change navigation map performance monitor to use a struct
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Changes navigation map performance monitor to use a struct as it is easier to pass to sub functions.
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Mickeon/documentation-global-scope-keys-plus-minus
Rewrite some `@GlobalScope` keys in documentation to use `[code]` tags
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Make flipping flag consider influence in LookAtModifier3D
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Add RetargetModifier3D for realtime retarget to keep original rest
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Improve behaviour of AnimationPlayer warnings.
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Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier
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Make LookAtModifier3D adopt the bone name method
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Add CollisionShape3D custom debug colors
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This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.
Closes https://github.com/godotengine/godot-proposals/issues/906
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Fix `ColorPicker`'s remote synchronization when typing values
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Make start/end can be retrieved from each PlaybackData on AnimationPlayer
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Add GDExtension `variant_get_ptr_internal_getter`, facilitating `VariantGetInternalPtr`-like behavior in GDExtension
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returns functions to retrieve a pointer to a Variant's internal value. This enables GDExtensions to implement functionality similar to VariantGetInternalPtr, to access Variant internal values directly.
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