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path: root/core/input/input.cpp
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* Ignore hint entries in game controller mappingMarcel Admiraal2020-12-031-1/+1
* Update joy button and stick names, enums and documentationMarcel Admiraal2020-11-191-96/+10
* Merge pull request #43233 from madmiraal/fix-42876Rémi Verschelde2020-11-161-8/+0
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| * Remove unneeded filter on joy_axis()Marcel Admiraal2020-10-311-8/+0
* | Allow getting Input axis/vector values by specifying multiple actionsAaron Franke2020-11-111-1/+37
* | Add raw strength value for internal useAaron Franke2020-11-111-1/+12
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
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* Provide support for buttons and D-pads mapped to half axes, andMarcel Admiraal2020-10-261-74/+99
* Style: Remove unnecessary semicolons from `core`Rémi Verschelde2020-05-191-13/+13
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-22/+41
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-77/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-10/+0
* Implement half axis and inverted axis mapping.Marcel Admiraal2020-05-131-20/+49
* Update game controller enums.Marcel Admiraal2020-05-131-116/+132
* Parse SDL game controller half axis and inverted axis entries.Marcel Admiraal2020-05-131-102/+215
* [Core] Rename linear_interpolate to lerpAaron Franke2020-04-291-1/+1
* Rename InputFilter back to InputRémi Verschelde2020-04-281-0/+1309