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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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input
/
input.cpp
Commit message (
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Author
Age
Files
Lines
*
Ignore hint entries in game controller mapping
Marcel Admiraal
2020-12-03
1
-1
/
+1
*
Update joy button and stick names, enums and documentation
Marcel Admiraal
2020-11-19
1
-96
/
+10
*
Merge pull request #43233 from madmiraal/fix-42876
Rémi Verschelde
2020-11-16
1
-8
/
+0
|
\
|
*
Remove unneeded filter on joy_axis()
Marcel Admiraal
2020-10-31
1
-8
/
+0
*
|
Allow getting Input axis/vector values by specifying multiple actions
Aaron Franke
2020-11-11
1
-1
/
+37
*
|
Add raw strength value for internal use
Aaron Franke
2020-11-11
1
-1
/
+12
*
|
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
|
/
*
Provide support for buttons and D-pads mapped to half axes, and
Marcel Admiraal
2020-10-26
1
-74
/
+99
*
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-19
1
-13
/
+13
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-22
/
+41
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-77
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-10
/
+0
*
Implement half axis and inverted axis mapping.
Marcel Admiraal
2020-05-13
1
-20
/
+49
*
Update game controller enums.
Marcel Admiraal
2020-05-13
1
-116
/
+132
*
Parse SDL game controller half axis and inverted axis entries.
Marcel Admiraal
2020-05-13
1
-102
/
+215
*
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-1
/
+1
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-0
/
+1309