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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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input
/
input_event.cpp
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Author
Age
Files
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*
InputEvent as_text now returns readable string. Added to_string for debug str...
Eric M
2020-11-27
1
-45
/
+190
*
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Rémi Verschelde
2020-11-19
1
-0
/
+34
|
\
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*
Made serialization of Command toggleable when saving InputEvents.
Eric M
2020-11-19
1
-0
/
+34
*
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Add raw strength value for internal use
Aaron Franke
2020-11-11
1
-14
/
+43
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-27
/
+54
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+21
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-140
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-104
/
+16
*
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-05-05
1
-1
/
+1
*
Add const to InputEventMouseButton::get_factor
Tobias Mansfield-Williams
2020-04-25
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-14
/
+14
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-0
/
+1404