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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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input
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input_event.h
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Author
Age
Files
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*
InputEvent as_text now returns readable string. Added to_string for debug str...
Eric M
2020-11-27
1
-1
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+15
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Merge pull request #43591 from madmiraal/fix-43520
Rémi Verschelde
2020-11-19
1
-51
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+6
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Update joy button and stick names, enums and documentation
Marcel Admiraal
2020-11-19
1
-51
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+6
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Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Rémi Verschelde
2020-11-19
1
-0
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+6
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Made serialization of Command toggleable when saving InputEvents.
Eric M
2020-11-19
1
-0
/
+6
*
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-2
/
+0
*
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Add raw strength value for internal use
Aaron Franke
2020-11-11
1
-6
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+7
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
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+2
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-38
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+38
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
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+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-55
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+54
*
Update game controller enums.
Marcel Admiraal
2020-05-13
1
-92
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+78
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Add const to InputEventMouseButton::get_factor
Tobias Mansfield-Williams
2020-04-25
1
-1
/
+1
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-0
/
+641