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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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input
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input_map.cpp
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Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
Rémi Verschelde
2020-11-19
1
-2
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+2
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load_from_globals() -> load_from_project_settings()
Eric M
2020-11-19
1
-2
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+2
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Merge pull request #42976 from aaronfranke/input-get-axis
Rémi Verschelde
2020-11-16
1
-4
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+14
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Allow getting Input axis/vector values by specifying multiple actions
Aaron Franke
2020-11-11
1
-0
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+6
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Add raw strength value for internal use
Aaron Franke
2020-11-11
1
-4
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+8
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Release pressed action if event is removed
Tomasz Chabora
2020-11-12
1
-0
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+4
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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Removed unnecessary keyword, fix comment style
Craig-Stoneham
2020-09-29
1
-1
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+1
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Check for null in InputMap::_find_event
Tomasz Chabora
2020-09-23
1
-0
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+2
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Renamed InputMap.get_action_list to InputMap.get_action_events
Lennard
2020-06-15
1
-4
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+4
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-10
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+20
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-20
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+0
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-10
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+10
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Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-0
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+338