index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
io
/
file_access_network.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-6
/
+12
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-40
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-12
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-03
1
-23
/
+14
*
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-32
/
+29
*
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-5
/
+5
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+0
*
Fix errors when attempting to set UNIX permissions when unavailable
Hugo Locurcio
2019-06-03
1
-3
/
+3
*
Properly unlock mutex
qarmin
2019-05-30
1
-1
/
+4
*
Add FileAccess::set_unix_permissions for Unix platforms
Juan Linietsky
2019-04-07
1
-0
/
+10
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add some limits on the Editor Settings
Superwaitsum
2018-10-24
1
-2
/
+2
*
Unify StreamPeerTCP/TCP_Server with NetSocket API
Fabio Alessandrelli
2018-09-12
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-4
/
+5
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-2
/
+0
*
Revert "added get_creation_time function for gdscript"
Juan Linietsky
2018-08-10
1
-18
/
+0
*
Merge pull request #18914 from notwarp/master
Juan Linietsky
2018-08-10
1
-0
/
+18
|
\
|
*
added get_creation_time function for gdscript
Daniele Giuliani
2018-05-16
1
-0
/
+18
*
|
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-5
/
+5
|
/
*
Clean up some bad words from code comments
Artem Varaksa
2018-02-17
1
-2
/
+0
*
Display set_nodelay to GDScript
Marlon Henry Schweigert
2018-01-30
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
1
-3
/
+3
*
Extract logging logic
Ruslan Mustakov
2017-09-25
1
-0
/
+4
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
/
+1
*
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
1
-0
/
+2
*
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-09-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-30
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-182
/
+142
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-3
/
+11
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
-Remote deploy now uses FS over USB on Android, super fast!
Juan Linietsky
2016-01-20
1
-2
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-0
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-13
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+566