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path: root/core/io/networked_multiplayer_peer.cpp
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-6/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-25/+21
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-8/+8
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+28
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-8/+8
* Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-191-1/+1
* Brand new networked multiplayerJuan Linietsky2016-08-191-4/+13
* Missing some bits, and added connection status.Juan Linietsky2016-08-141-0/+5
* -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky2016-08-141-4/+2
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+29