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Redot Engine – Multi-platform 2D and 3D game engine
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networked_multiplayer_peer.cpp
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Author
Age
Files
Lines
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-0
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-6
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-25
/
+21
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-8
/
+8
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-0
/
+28
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-8
/
+8
*
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-19
1
-1
/
+1
*
Brand new networked multiplayer
Juan Linietsky
2016-08-19
1
-4
/
+13
*
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
1
-0
/
+5
*
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-14
1
-4
/
+2
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-0
/
+29