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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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io
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resource_format_binary.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix code style issues
Rémi Verschelde
2019-01-26
1
-1
/
+1
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-11
1
-6
/
+5
*
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-08
1
-1
/
+6
*
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-19
1
-1
/
+1
*
Fix warnings for operator precedence disambiguation [-Wparentheses]
Rémi Verschelde
2018-09-27
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-2
/
+2
*
Fixes scene corruption when updating dependencies.
Rainer Deyke
2018-03-24
1
-3
/
+5
*
Clean up some bad words from code comments
Artem Varaksa
2018-02-17
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
fix compile issue
Juan Linietsky
2017-12-15
1
-1
/
+1
*
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-12-15
1
-23
/
+45
*
Merge pull request #13176 from bojidar-bg/allow-subproperty-set
Juan Linietsky
2017-11-22
1
-3
/
+8
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*
Fix combatibility with older .scn files
Bojidar Marinov
2017-11-22
1
-3
/
+8
*
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Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
1
-5
/
+1
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Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-21
1
-5
/
+1
*
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Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-6
/
+6
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/
*
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-21
1
-18
/
+0
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-4
/
+4
*
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
1
-27
/
+14
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*
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
1
-27
/
+14
*
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Fix various assorted warnings
Hein-Pieter van Braam
2017-09-08
1
-2
/
+2
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/
*
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
Juan Linietsky
2017-09-03
1
-0
/
+3
*
Fix typos 'a' and 'an'
Poommetee Ketson
2017-09-02
1
-2
/
+2
*
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-09-01
1
-3
/
+3
*
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-31
1
-2
/
+3
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-48
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
1
-12
/
+9
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
core/io: fix typo 'resoucre' to 'resource'
Indah Sylvia
2017-08-08
1
-3
/
+3
*
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-30
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-8
/
+8
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-3
/
+70
*
Reworked translation system
Juan Linietsky
2017-06-28
1
-0
/
+7
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-6
/
+6
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-4
/
+4
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-14
/
+0
*
Fix two typos from previous commit
Rémi Verschelde
2017-05-17
1
-3
/
+3
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-133
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-682
/
+574
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-7
/
+42
*
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-25
1
-97
/
+0
*
Audio bus editing is COMPLETE!
Juan Linietsky
2017-01-25
1
-1
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-9
/
+11
*
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
1
-4
/
+4
*
Type renames:
Juan Linietsky
2017-01-11
1
-16
/
+16
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