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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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io
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resource_format_binary.h
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Author
Age
Files
Lines
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-9
/
+9
*
New lightmapper
Juan Linietsky
2020-05-10
1
-1
/
+1
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-1
/
+4
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
1
-12
/
+13
*
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-06-18
1
-2
/
+0
*
Prevent circular references to scene being saved, fixes #24384
Juan Linietsky
2019-02-24
1
-0
/
+1
*
Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...
Juan Linietsky
2019-02-21
1
-0
/
+8
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-15
1
-1
/
+2
*
Fix various Clang 7 warnings about unused stuff
Rémi Verschelde
2018-10-01
1
-1
/
+0
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-12-15
1
-3
/
+4
*
Fix combatibility with older .scn files
Bojidar Marinov
2017-11-22
1
-0
/
+1
*
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
1
-2
/
+0
*
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-31
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
core/io: fix typo 'resoucre' to 'resource'
Indah Sylvia
2017-08-08
1
-4
/
+4
*
Reworked translation system
Juan Linietsky
2017-06-28
1
-0
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-52
/
+24
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-0
/
+2
*
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-25
1
-1
/
+0
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-23
1
-5
/
+9
*
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-22
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-0
/
+1
*
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+184