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* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-113/+0
| | | | | | | | | | | | | | | Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-0/+2
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky2018-01-061-2/+2
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-3/+3
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* Fix import order, so scenes are imported after textures.Juan Linietsky2017-09-201-2/+5
| | | | Also fix bugs when meshes are always generated.
* Fix constant reimport on broken files, closes #9930Juan Linietsky2017-08-291-1/+2
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Removing a Resource also deletes imported files.Andreas Haas2017-08-151-0/+1
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* Moved member variables from constructor to initialization listWilson E. Alvarez2017-08-081-3/+3
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* Added EditorPlugin.remove_import_plugin()Zher Huei Lee2017-06-111-0/+1
| | | | | Allows addons with import extensions to clean up properly on removal.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-31/+28
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+1
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* CSV translation import pluginJuan Linietsky2017-02-011-1/+1
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* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-7/+33
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* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-0/+50