Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Core: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 1 | -113/+0 |
| | | | | | | | | | | | | | | | Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp` | ||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Added basic support for custom resource savers and loaders | Marc Gilleron | 2018-12-15 | 1 | -0/+2 |
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* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+2 |
| | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
* | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | 2018-01-06 | 1 | -2/+2 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -3/+3 |
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* | Fix import order, so scenes are imported after textures. | Juan Linietsky | 2017-09-20 | 1 | -2/+5 |
| | | | | Also fix bugs when meshes are always generated. | ||||
* | Fix constant reimport on broken files, closes #9930 | Juan Linietsky | 2017-08-29 | 1 | -1/+2 |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Removing a Resource also deletes imported files. | Andreas Haas | 2017-08-15 | 1 | -0/+1 |
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* | Moved member variables from constructor to initialization list | Wilson E. Alvarez | 2017-08-08 | 1 | -3/+3 |
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* | Added EditorPlugin.remove_import_plugin() | Zher Huei Lee | 2017-06-11 | 1 | -0/+1 |
| | | | | | Allows addons with import extensions to clean up properly on removal. | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -31/+28 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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* | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -0/+1 |
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* | CSV translation import plugin | Juan Linietsky | 2017-02-01 | 1 | -1/+1 |
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* | Lot of work in new importer, importing textures now works. | Juan Linietsky | 2017-02-01 | 1 | -7/+33 |
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* | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -0/+50 |