index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
math
/
basis.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
1
-0
/
+12
*
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-24
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-10
1
-6
/
+6
*
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-14
/
+7
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-1
/
+1
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-17
1
-4
/
+1
*
Use reference to constant in functions
qarmin
2019-07-10
1
-1
/
+1
*
Optimize Basis constructor for Axis Angle
Aaron Franke
2019-05-17
1
-11
/
+18
*
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-09
1
-2
/
+2
*
Some improvements to is_equal_approx, restored Quat operator.
Juan Linietsky
2019-04-01
1
-6
/
+20
*
Remove setting that caused is_inside_tree() errors on doppler tracking enabled.
Juan Linietsky
2019-02-26
1
-8
/
+2
*
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-25
1
-28
/
+46
*
[Core] Transform2D add set_scale and fix set_rotation
Aaron Franke
2019-02-12
1
-2
/
+2
*
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-02-09
1
-0
/
+848