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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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math
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transform_2d.h
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Author
Age
Files
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*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Refactored variant constructor logic
reduz
2020-11-09
1
-0
/
+6
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
/
+0
*
Implement Skew in Node2D
Juan Linietsky
2020-05-01
1
-0
/
+11
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-11
/
+10
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-0
/
+1
*
Add transform methods for PoolVector*Array
Andrii Doroshenko (Xrayez)
2019-08-29
1
-0
/
+31
*
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
1
-1
/
+1
*
[Core] Transform2D add set_scale and fix set_rotation
Aaron Franke
2019-02-12
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
[Core] Move Rect2 and Transform2D to their own files
Aaron Franke
2018-08-10
1
-0
/
+201