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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Rename Vector4.components -> coordLukas Tenbrink2024-09-261-3/+3
* Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_Rémi Verschelde2024-06-251-1/+1
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| * Core: Replace `_NO_DISCARD_` macro with attributeThaddeus Crews2024-04-121-1/+1
* | Add PackedVector4Array Variant typeK. S. Ernest (iFire) Lee2024-05-031-21/+9
* | [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-0/+11
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* [Core] Codestyle improvements to math typesA Thousand Ships2024-03-041-25/+25
* Added component-wise `min` and `max` functions for vectorsAndrés Botero2023-02-111-0/+8
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add `is_finite` method for checking built-in typesHaoyu Qiu2022-10-081-0/+1
* Enhancements to includes in core data structuresAaron Franke2022-10-051-3/+3
* Merge pull request #66133 from aaronfranke/set-allRémi Verschelde2022-10-031-9/+0
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| * Remove set_all methods from Vector2/3/4Aaron Franke2022-09-191-6/+0
| * Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4iAaron Franke2022-09-191-3/+0
* | Define AXIS_COUNT in all vector typesAaron Franke2022-09-191-0/+2
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* Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl2022-09-021-0/+1
* Make `cubic_interpolate()` consider key time in animationSilc Renew2022-08-191-0/+1
* vector4 distance_squared_to and update csharpantonWetzel2022-08-091-0/+1
* Vector4/Vector4i: Add missing methods, tests and fix change of sign operatorHendrik Brucker2022-08-071-3/+22
* Add some missing Vector4 methodskobewi2022-07-261-4/+11
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-0/+1
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-0/+275