| Commit message (Expand) | Author | Age | Files | Lines |
| * | function to add script and instance at once, as needed by neikeq | Juan Linietsky | 2017-07-22 | 1 | -0/+2 |
| * | Added a simpler/faster way to bind script languages instance wrappers to Godot | Juan Linietsky | 2017-07-16 | 1 | -0/+9 |
| * | Merge pull request #8943 from RandomShaper/fix-error-handling | Rémi Verschelde | 2017-07-05 | 1 | -0/+10 |
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| | * | Implement well-defined handling of unrecoverable errors | Pedro J. Estébanez | 2017-07-05 | 1 | -0/+10 |
| * | | Merge pull request #9195 from kubecz3k/obj-incoming-connections | Rémi Verschelde | 2017-06-27 | 1 | -0/+1 |
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| | * | | Ability to get a list of signals that are targeting object | Jakub Grzesik | 2017-06-15 | 1 | -0/+1 |
| * | | | -Added folding to property editor, persistent on objects it edits | Juan Linietsky | 2017-06-25 | 1 | -0/+6 |
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| * / | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -6/+6 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -329/+329 |
| * | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | 2017-02-16 | 1 | -1/+1 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -6/+6 |
| * | Lot of work in new importer, importing textures now works. | Juan Linietsky | 2017-02-01 | 1 | -0/+1 |
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
| * | It is now possible to name layers of different kinds! | Juan Linietsky | 2017-01-10 | 1 | -1/+4 |
| * | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -1/+1 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -1/+7 |
| * | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 1 | -1/+2 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -70/+70 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -0/+8 |
| * | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 1 | -0/+8 |
| * | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+2 |
| * | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky | 2016-06-19 | 1 | -0/+1 |
| * | -added missing .inc files | Juan Linietsky | 2016-06-17 | 1 | -0/+1 |
| * | -All variables from script are visible through get_property_list(), not just ... | Juan Linietsky | 2016-06-11 | 1 | -0/+1 |
| * | Fix indentation issues in last commits | Rémi Verschelde | 2016-06-07 | 1 | -1/+1 |
| * | Added function get_signals_connected_to_this_this() | Juan Linietsky | 2016-06-06 | 1 | -0/+1 |
| * | Created a NodeDock with signals and groups | Juan Linietsky | 2016-06-04 | 1 | -0/+1 |
| * | Added translation support to Godot | Juan Linietsky | 2016-05-27 | 1 | -0/+1 |
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+2 |
| * | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -0/+1 |
| * | New reworked AnimatedSprite! | Juan Linietsky | 2016-05-14 | 1 | -2/+5 |
| * | -make signals throw an error when target method is not found, fixes #2036 | Juan Linietsky | 2016-01-04 | 1 | -0/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | -Display on animation editor which keys are invalid and which tracks are unre... | Juan Linietsky | 2015-12-05 | 1 | -0/+2 |
| * | Edit default values. WARNING!!! | Mariano Javier Suligoy | 2015-08-29 | 1 | -32/+32 |
| * | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -6/+23 |
| * | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | 2015-06-22 | 1 | -0/+7 |
| * | improved animation editor | Juan Linietsky | 2015-05-25 | 1 | -0/+2 |
| * | -convert to subscene keeps signal connections, fixes #1863 | Juan Linietsky | 2015-05-10 | 1 | -0/+1 |
| * | Sort xml files, so order is constant | est31 | 2015-05-01 | 1 | -0/+3 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Update object.h | UsernameIsAReservedWord | 2015-03-28 | 1 | -1/+1 |
| * | add : bool Object.is_queued_for_deletion() | yg2f | 2015-03-28 | 1 | -1/+3 |
| * | merges from okam repo | Juan Linietsky | 2015-03-03 | 1 | -0/+1 |
| * | New Code Completion | Juan Linietsky | 2014-12-16 | 1 | -0/+1 |
| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -0/+1 |