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* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Some code changed with Clang-Tidyqarmin2019-06-261-12/+12
* Don't crash on printing nested typesHein-Pieter van Braam-Stewart2019-04-201-0/+1
* Align the Variant data memberHein-Pieter van Braam2019-02-201-2/+8
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* [Core] Rename Matrix3 file to BasisAaron Franke2019-02-091-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix mismatched class/struct definition warnings [-Wmismatched-tags]Rémi Verschelde2018-10-011-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-17/+17
* [Core] Completely kill math_2d.h, change includesAaron Franke2018-08-111-1/+1
* Allow some non-integer built-in constants in gdscriptBernhard Liebl2018-07-311-3/+3
* State machine animation nodeJuan Linietsky2018-06-251-0/+2
* Remove unused Variant._data.RefPtrEmmanuel Leblond2018-04-291-1/+0
* Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov2018-03-131-0/+1
* Fix typos with codespellluz.paz2018-02-211-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-5/+5
* variant.h: Update comments with numeric enum valuesSebastian Krzyszkowiak2017-10-201-4/+4
* Fixed constness of variant functions, as well as visual script sequence ports...Juan Linietsky2017-09-251-0/+1
* Allow booleanization of all typesHein-Pieter van Braam2017-09-191-1/+1
* Move Variant::evaluate() switch to computed gotoHein-Pieter van Braam2017-09-171-1/+3
* Fix enums bindingsMaxim Sheronov2017-09-131-1/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Improves method bind detection of signature typesIgnacio Etcheverry2017-08-101-10/+0
* few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky2017-08-051-1/+1
* Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky2017-08-051-2/+2
* renamed node path, closes #5691Juan Linietsky2017-08-051-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-5/+1
* Fix two typos from previous commitRémi Verschelde2017-05-171-2/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-9/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-149/+131
* really fixed PTRCALL nowKarroffel2017-03-051-1/+0
* Added PowerState casting operator to VariantKarroffel2017-03-051-0/+2
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-0/+5
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* Type renames:Juan Linietsky2017-01-111-26/+26
* Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-081-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-25/+25
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added small modification on parser for '+'Henrique L. Alves2016-10-221-0/+1
* Basic type constants for visual scriptJuan Linietsky2016-09-021-1/+1
* More progress on visual script editingJuan Linietsky2016-08-031-0/+4
* Property reporty base type when a function fails, fixes #4581 probably also c...Juan Linietsky2016-06-201-0/+1
* Remove USE_QUAD_VECTORS unused checkJ08nY2016-06-191-4/+0
* Remove CHARTYPE_16BITS unused checksJ08nY2016-06-191-2/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* remove trailing whitespaceHubert Jarosz2016-03-091-26/+26
* AnimationTreePlayer: blend value tracks (closes #2299)Josh Grams2016-03-011-0/+2