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Redot Engine – Multi-platform 2D and 3D game engine
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core
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callable.h
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Author
Age
Files
Lines
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-4
/
+8
*
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
1
-2
/
+2
*
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
1
-0
/
+1
*
Const Ref Callable for custom sort/search
mashumafi
2022-03-27
1
-0
/
+6
*
Fix script editor errors with CustomCallables
kobewi
2022-02-07
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Remove binds from Signal.connect
kobewi
2021-09-24
1
-1
/
+1
*
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-07-01
1
-0
/
+1
*
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
Rémi Verschelde
2021-05-11
1
-3
/
+4
*
Add RPC to Callable
reduz
2021-05-03
1
-0
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-23
1
-3
/
+3
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+167