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path: root/doc/classes/AnimationNodeStateMachineTransition.xml
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* Fix many untagged true/false/null in the documentationMicky2024-11-101-2/+2
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* Rework AnimationNode process for retrieving the semantic time infoSilc Lizard (Tokage) Renew2024-03-201-0/+4
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Overhaul the top sections of the class reference (Animation classes)VolTer2023-05-051-2/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Completion of parameters not described in some animation resourcesSilc Renew2023-02-121-0/+3
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* C#: Renames to follow .NET naming conventionsRaul Santos2023-01-271-1/+1
| | | | Renamed C# types and members to use PascalCase and follow .NET naming conventions.
* Add next/reset function to AnimationStateMachineSilc Renew2023-01-191-0/+3
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* Change auto_advance flag to advance_mode enum and unify with disabled flag.SaracenOne2022-12-161-6/+12
| | | | | | Expressions and conditions now require auto mode to be set to auto. Adds a toggle button to the state machine editor for whether new transitions advance settings should default to auto mode or not.
* Remove expression base node for transitionsGuilherme Sousa2022-10-071-3/+0
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* Fix missing URL text in the classrefHaoyu Qiu2022-08-251-1/+1
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* added Curve in animation node transition for better control over cros…Silc Renew2022-08-181-0/+3
| | | | Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
* Fix various typos not caught by codespellluz paz2022-07-211-1/+1
| | | Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
* Add AnimationTree Advance ExpressionsSaracenOne2022-06-281-0/+6
| | | | | | | | | | | Allows specifying an expression as a condition for state machine transitions. This gives much greater flexibility for creating complex state machines. By directly interfacing with the script code, it is possible to create complex animation advance condition for switching between states. Ensure assigning AnimationTreeStateMachineTransition base expression node in editor is relative to current AnimationTree node. Allow setting an expression base node on the AnimationTree itself. Co-Authored-By: reduz <reduzio@gmail.com>
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-2/+2
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* Let var2str display StringName with correct sigilJonathan Gollnick2021-06-101-1/+1
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* Add C# code examples to the docsHaSa10022020-09-261-3/+8
| | | | | | | | | | | | | | | | | | | | Only existing GDScript code examples are converted and added to the docs. This is the first batch include classes beginning with A and B. Included classes: * AcceptDialog * AESContext * Animation * AnimationNodeStateMachine * AnimationNodeStateMachinePlayback * AnimationNodeStateMachineTransition * Array * ArrayMesh * AStar * AStar2D * Bool * Button
* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
| | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-1/+1
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* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Misc updates for AnimationNode* and othersRémi Verschelde2020-01-231-2/+4
| | | | | | | | | | | | | - Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-6/+6
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde2019-06-271-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2019-05-211-1/+1
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* Clarify auto_advance.Ryan Roden-Corrent2019-05-191-1/+4
| | | | | | | Make the docs more clear about how you can use auto_advance. Calling it a "variable" is vague, so I updated the docs to clearly state that it becomes a boolean parameter on the AnimationTree. Fixes godotengine/godot-docs#2439.
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* Fill out some of the AnimationNode docs.Ryan Roden-Corrent2019-04-091-0/+9
| | | | | | | | | | | | | | | | | | The API docs for various animation nodes are pretty empty, yet the tutorial at https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html contains some details. These details should be included in the API docs so looking up a particular class actually provides some information rather than requiring the user to hunt for a different tutorial. This also links the AnimationTree tutorial and demo in the docs. I've found the TPS demo to be the best resource so far for learning how to use the AnimationTree. This should be easy to find if someone looks up the AnimationTree API docs. Finally, this fixes a param typo in AnimationNodeStateMachine.
* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2018-08-211-0/+8
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* doc: Sync classref with current sourceRémi Verschelde2018-07-261-0/+33
Fix various missing arguments in bindings.