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* Rebranding: Doc/Dubhghlas McLaughlin2024-10-161-1/+1
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* fix: replace "Godot" to "Redot"Muhannad Elbolaky2024-10-151-1/+1
| | | | Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
* Add linux camera supportPaweł2024-09-251-1/+1
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* Added hint for required ios camera plugin in CameraServer documentationChristian Feuz2024-04-091-1/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Replace Array return types with TypedArraykobewi2022-08-221-1/+1
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* [doc] Use "param" instead of "code" to refer to parameters (7)Andy Maloney2022-08-121-3/+3
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-5/+5
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-20/+10
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Improve the CameraServer and CameraFeed class documentationsHugo Locurcio2020-04-081-6/+7
| | | | This closes https://github.com/godotengine/godot-docs/issues/3255.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Misc updates for AnimationNode* and othersRémi Verschelde2020-01-231-3/+5
| | | | | | | | | | | | | - Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-1/+1
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* Made constants fully upper case in camera serverBastiaan Olij2019-06-191-2/+2
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* doc: Sync classref with current source, fix formatting issuesRémi Verschelde2019-06-161-1/+1
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* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+83
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.