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Redot Engine – Multi-platform 2D and 3D game engine
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CharacterBody2D.xml
Commit message (
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Author
Age
Files
Lines
*
Clean up more `[b]Example:[/b]` lines from the class reference
Micky
2024-11-11
1
-1
/
+1
*
Surface normal is not correct
Gamepro5
2024-04-09
1
-2
/
+4
*
Update links to outdated asset library demos
skyace65
2024-04-07
1
-2
/
+2
*
Validate `code` tags for class and member references
Yuri Sizov
2023-10-03
1
-2
/
+2
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Overhaul the top sections of the class reference (Physics classes)
VolTer
2023-05-20
1
-4
/
+3
*
Fix CharacterBody2D get_slide_collision docs
Brett Chalupa
2023-03-10
1
-2
/
+2
*
Merge pull request #73749 from fabriceci/expose-apply-floor-snap
Rémi Verschelde
2023-03-03
1
-1
/
+7
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*
Exposes the apply_floor_snap function to allow a snap to be made regardless o...
fabriceci
2023-02-22
1
-1
/
+7
*
|
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
|
/
*
fixed c# example in CharacterBody2D doc
constantitus
2023-02-13
1
-2
/
+2
*
fix "unknown document" classref links
Hana
2022-11-14
1
-1
/
+1
*
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
1
-1
/
+1
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-1
/
+1
*
Shorten variable names for moving platforms in CharacterBody
fabriceci
2022-08-25
1
-8
/
+8
*
Rename properties unnecessarily using slash (`/`) in their names
Rémi Verschelde
2022-08-23
1
-6
/
+6
*
[doc] Use "param" instead of "code" to refer to parameters (7)
Andy Maloney
2022-08-12
1
-1
/
+1
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-2
/
+2
*
Fix up direction doc description
fabriceci
2022-04-09
1
-1
/
+1
*
Rename motion_velocity to velocity
Chris Bradfield
2022-02-22
1
-9
/
+9
*
Updated out of date CharacterBody documentation.
Hannah Crawford
2022-02-17
1
-1
/
+0
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
rename free mode to floating mode
fabriceci
2022-01-24
1
-4
/
+4
*
Expand description of is_on_X methods for CharacterBody2D/3D
zacryol
2022-01-09
1
-6
/
+6
*
i18n: Sync classref translations with current 3.x codebase
Rémi Verschelde
2022-01-07
1
-3
/
+3
*
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-15
1
-2
/
+2
*
Add latest changes added in the 3D version
fabriceci
2021-09-30
1
-6
/
+43
*
Set stop on slope on by default on CharacterBody.
fabriceci
2021-09-28
1
-1
/
+1
*
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-1
/
+1
*
Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-1
/
+1
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
1
-4
/
+4
*
Change platform detection by allowing select layers by type (wall or floor)
fabriceci
2021-08-31
1
-2
/
+5
*
add motion mode to handle TPS
fabriceci
2021-08-20
1
-0
/
+13
*
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-15
/
+29
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-3
/
+0
*
Add properties to CharacterBody for more move_and_slide options
fabriceci
2021-08-10
1
-5
/
+36
*
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-0
/
+1
*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-18
/
+9
*
Move sync to physics to StaticBody2D
PouleyKetchoupp
2021-07-15
1
-3
/
+0
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-3
/
+0
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-3
/
+3
*
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-08
1
-0
/
+3
*
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
1
-6
/
+6
*
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-0
/
+6
*
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
1
-2
/
+2
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-1
/
+1
*
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
1
-44
/
+26
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-0
/
+141