| Commit message (Expand) | Author | Age | Files | Lines |
* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 1 | -1/+1 |
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 1 | -1/+1 |
* | Overhaul the top sections of the class reference (Physics classes) | VolTer | 2023-05-20 | 1 | -4/+3 |
* | Fix CharacterBody2D get_slide_collision docs | Brett Chalupa | 2023-03-10 | 1 | -2/+2 |
* | Merge pull request #73749 from fabriceci/expose-apply-floor-snap | Rémi Verschelde | 2023-03-03 | 1 | -1/+7 |
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| * | Exposes the apply_floor_snap function to allow a snap to be made regardless o... | fabriceci | 2023-02-22 | 1 | -1/+7 |
* | | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
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* | fixed c# example in CharacterBody2D doc | constantitus | 2023-02-13 | 1 | -2/+2 |
* | fix "unknown document" classref links | Hana | 2022-11-14 | 1 | -1/+1 |
* | Style: Misc docs and comment style and language fixes | Rémi Verschelde | 2022-11-02 | 1 | -1/+1 |
* | Restore RigidBody2/3D, SoftBody names in physics | fabriceci | 2022-08-26 | 1 | -1/+1 |
* | Shorten variable names for moving platforms in CharacterBody | fabriceci | 2022-08-25 | 1 | -8/+8 |
* | Rename properties unnecessarily using slash (`/`) in their names | Rémi Verschelde | 2022-08-23 | 1 | -6/+6 |
* | [doc] Use "param" instead of "code" to refer to parameters (7) | Andy Maloney | 2022-08-12 | 1 | -1/+1 |
* | Rename the argument tag to param in XML documentation | Yuri Sizov | 2022-08-08 | 1 | -2/+2 |
* | Fix up direction doc description | fabriceci | 2022-04-09 | 1 | -1/+1 |
* | Rename motion_velocity to velocity | Chris Bradfield | 2022-02-22 | 1 | -9/+9 |
* | Updated out of date CharacterBody documentation. | Hannah Crawford | 2022-02-17 | 1 | -1/+0 |
* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
* | rename free mode to floating mode | fabriceci | 2022-01-24 | 1 | -4/+4 |
* | Expand description of is_on_X methods for CharacterBody2D/3D | zacryol | 2022-01-09 | 1 | -6/+6 |
* | i18n: Sync classref translations with current 3.x codebase | Rémi Verschelde | 2022-01-07 | 1 | -3/+3 |
* | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | 2021-11-15 | 1 | -2/+2 |
* | Add latest changes added in the 3D version | fabriceci | 2021-09-30 | 1 | -6/+43 |
* | Set stop on slope on by default on CharacterBody. | fabriceci | 2021-09-28 | 1 | -1/+1 |
* | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | 2021-09-27 | 1 | -1/+1 |
* | Port 2D improvement to move and slide 3D | fabriceci | 2021-09-22 | 1 | -1/+1 |
* | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp | 2021-09-16 | 1 | -1/+1 |
* | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp | 2021-08-31 | 1 | -4/+4 |
* | Change platform detection by allowing select layers by type (wall or floor) | fabriceci | 2021-08-31 | 1 | -2/+5 |
* | add motion mode to handle TPS | fabriceci | 2021-08-20 | 1 | -0/+13 |
* | API improvement on physics, mainly CharacterBody | fabriceci | 2021-08-15 | 1 | -15/+29 |
* | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | 2021-08-10 | 1 | -3/+0 |
* | Add properties to CharacterBody for more move_and_slide options | fabriceci | 2021-08-10 | 1 | -5/+36 |
* | Fix 3D moving platform logic | PouleyKetchoupp | 2021-08-09 | 1 | -0/+1 |
* | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | 2021-07-30 | 1 | -18/+9 |
* | Move sync to physics to StaticBody2D | PouleyKetchoupp | 2021-07-15 | 1 | -3/+0 |
* | Fix editor suffixes and degrees conversion | reduz | 2021-06-30 | 1 | -3/+0 |
* | Better format arguments in variant parser | Michael Alexsander Silva Dias | 2021-06-18 | 1 | -3/+3 |
* | Use degrees instead of rad for floor_max_angle property in CharacterBody | PouleyKetchoupp | 2021-06-08 | 1 | -0/+3 |
* | Linear velocity cleanup | PouleyKetchoupp | 2021-06-04 | 1 | -6/+6 |
* | Safe margin cleanup | PouleyKetchoupp | 2021-06-04 | 1 | -0/+6 |
* | Support for kinematic_motion in StaticBody | PouleyKetchoupp | 2021-06-04 | 1 | -2/+2 |
* | More explanatory names for RigidBody modes | PouleyKetchoupp | 2021-06-04 | 1 | -1/+1 |
* | Properties for move_and_slide and remove move_and_slide_with_snap | PouleyKetchoupp | 2021-06-04 | 1 | -44/+26 |
* | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp | 2021-06-04 | 1 | -0/+141 |