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path: root/doc/classes/CharacterBody3D.xml
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* Surface normal is not correctGamepro52024-04-091-1/+2
* Merge pull request #90310 from mhilbrunner/OutdatedDemosRémi Verschelde2024-04-081-4/+4
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| * Update links to outdated asset library demosskyace652024-04-071-4/+4
* | Specify that get_floor_normal() does not return the surface normalGamepro52024-04-081-1/+2
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* Validate `code` tags for class and member referencesYuri Sizov2023-10-031-2/+2
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
* Overhaul the top sections of the class reference (Physics classes)VolTer2023-05-201-5/+3
* Merge pull request #73749 from fabriceci/expose-apply-floor-snapRémi Verschelde2023-03-031-1/+7
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| * Exposes the apply_floor_snap function to allow a snap to be made regardless o...fabriceci2023-02-221-1/+7
* | Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
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* Merge pull request #67847 from rburing/warn_non-uniformistsRémi Verschelde2023-01-231-2/+3
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| * Warn against using non-uniform scale for 3D physicsRicardo Buring2022-10-241-2/+3
* | Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde2023-01-031-1/+7
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| * | Adds a method to return the angular velocity of a platformfabriceci2022-08-241-1/+7
* | | Style: Misc docs and comment style and language fixesRémi Verschelde2022-11-021-1/+1
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* | Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-1/+1
* | Shorten variable names for moving platforms in CharacterBodyfabriceci2022-08-251-8/+8
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* Rename properties unnecessarily using slash (`/`) in their namesRémi Verschelde2022-08-231-6/+6
* [doc] Use "param" instead of "code" to refer to parameters (7)Andy Maloney2022-08-121-1/+1
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-2/+2
* Fix typos in the CharacterBody3D doc filefabriceci2022-07-291-2/+2
* Fix up direction doc descriptionfabriceci2022-04-091-1/+1
* Rename motion_velocity to velocityChris Bradfield2022-02-221-9/+9
* Updated out of date CharacterBody documentation.Hannah Crawford2022-02-171-1/+0
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* rename free mode to floating modefabriceci2022-01-241-2/+2
* Expand description of is_on_X methods for CharacterBody2D/3Dzacryol2022-01-091-6/+6
* i18n: Sync classref translations with current 3.x codebaseRémi Verschelde2022-01-071-2/+2
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
* Fix motion direction in slope for CharacterBody3DPouleyKetchoupp2021-09-301-10/+11
* Set stop on slope on by default on CharacterBody.fabriceci2021-09-281-1/+1
* Port 2D improvement to move and slide 3Dfabriceci2021-09-221-4/+70
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-1/+1
* Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-3/+3
* API improvement on physics, mainly CharacterBodyfabriceci2021-08-151-8/+40
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-3/+0
* Fix 3D moving platform logicPouleyKetchoupp2021-08-091-0/+1
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-18/+9
* Fix editor suffixes and degrees conversionreduz2021-06-301-3/+0
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-3/+3
* Use degrees instead of rad for floor_max_angle property in CharacterBodyPouleyKetchoupp2021-06-081-0/+3
* Linear velocity cleanupPouleyKetchoupp2021-06-041-6/+6
* Safe margin cleanupPouleyKetchoupp2021-06-041-0/+6
* Support for kinematic_motion in StaticBodyPouleyKetchoupp2021-06-041-2/+2
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-1/+1
* Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp2021-06-041-44/+26
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-0/+124