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path: root/doc/classes/CollisionObject3D.xml
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* Expose input interaction virtual functions in CollisionObjectrafallus2022-08-291-0/+12
* Replace Array return types with TypedArraykobewi2022-08-221-1/+1
* Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+3
* [doc] Use "param" instead of "code" to refer to parameters (7)Andy Maloney2022-08-121-6/+6
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-36/+36
* Improve CollisionObject2D and CollisionObject3D pickable documentationHugo Locurcio2022-04-291-2/+5
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* Fix `input_ray_pickable` documentation for `CollisionObject3D`rafallus2022-01-181-1/+1
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-2/+2
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+1
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-14/+12
* Merge pull request #50625 from nekomatata/body-one-direction-layersRémi Verschelde2021-07-311-4/+4
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| * One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp2021-07-191-4/+4
* | doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-114/+57
* | Fix typo in CollisionObject documentationRaul Santos2021-07-241-4/+4
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* Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp2021-06-301-0/+14
* Rename CollisionObject3D input_event signal position and normal parametersMarcel Admiraal2021-06-071-6/+6
* Update documentation for Transform3DAaron Franke2021-06-031-4/+4
* doc: Sync classref with current sourceRémi Verschelde2021-04-291-3/+0
* Move collision layer and mask into CollisionObject.Marcel Admiraal2021-04-201-0/+53
* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+219