| Commit message (Expand) | Author | Age | Files | Lines |
* | Expose input interaction virtual functions in CollisionObject | rafallus | 2022-08-29 | 1 | -0/+12 |
* | Replace Array return types with TypedArray | kobewi | 2022-08-22 | 1 | -1/+1 |
* | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew | 2022-08-18 | 1 | -0/+3 |
* | [doc] Use "param" instead of "code" to refer to parameters (7) | Andy Maloney | 2022-08-12 | 1 | -6/+6 |
* | Rename the argument tag to param in XML documentation | Yuri Sizov | 2022-08-08 | 1 | -36/+36 |
* | Improve CollisionObject2D and CollisionObject3D pickable documentation | Hugo Locurcio | 2022-04-29 | 1 | -2/+5 |
* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
* | Fix `input_ray_pickable` documentation for `CollisionObject3D` | rafallus | 2022-01-18 | 1 | -1/+1 |
* | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | 2021-11-15 | 1 | -2/+2 |
* | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | 2021-08-23 | 1 | -1/+1 |
* | Uniformize layer names, script methods and documentation | PouleyKetchoupp | 2021-08-12 | 1 | -14/+12 |
* | Merge pull request #50625 from nekomatata/body-one-direction-layers | Rémi Verschelde | 2021-07-31 | 1 | -4/+4 |
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| * | One-directional collision layer check for rigid bodies and soft bodies | PouleyKetchoupp | 2021-07-19 | 1 | -4/+4 |
* | | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | 2021-07-30 | 1 | -114/+57 |
* | | Fix typo in CollisionObject documentation | Raul Santos | 2021-07-24 | 1 | -4/+4 |
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* | Add support for controlling physics nodes' behavior when disabled | PouleyKetchoupp | 2021-06-30 | 1 | -0/+14 |
* | Rename CollisionObject3D input_event signal position and normal parameters | Marcel Admiraal | 2021-06-07 | 1 | -6/+6 |
* | Update documentation for Transform3D | Aaron Franke | 2021-06-03 | 1 | -4/+4 |
* | doc: Sync classref with current source | Rémi Verschelde | 2021-04-29 | 1 | -3/+0 |
* | Move collision layer and mask into CollisionObject. | Marcel Admiraal | 2021-04-20 | 1 | -0/+53 |
* | doc: Update classref with node renames | Rémi Verschelde | 2020-03-30 | 1 | -0/+219 |