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Redot Engine – Multi-platform 2D and 3D game engine
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CollisionObject3D.xml
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Age
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*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
/
+1
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-14
/
+12
*
Merge pull request #50625 from nekomatata/body-one-direction-layers
Rémi Verschelde
2021-07-31
1
-4
/
+4
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\
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*
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
1
-4
/
+4
*
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doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-114
/
+57
*
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Fix typo in CollisionObject documentation
Raul Santos
2021-07-24
1
-4
/
+4
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/
*
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-30
1
-0
/
+14
*
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-07
1
-6
/
+6
*
Update documentation for Transform3D
Aaron Franke
2021-06-03
1
-4
/
+4
*
doc: Sync classref with current source
Rémi Verschelde
2021-04-29
1
-3
/
+0
*
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
1
-0
/
+53
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-0
/
+219