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path: root/doc/classes/EditorSettings.xml
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* Merge pull request #75737 from MewPurPur/🐁da🐁Yuri Sizov2023-04-101-3/+3
|\ | | | | Fix mistakes in documentation and GDScript errors
| * Fix mistakes in documentation and GDScript errorsVolTer2023-04-101-3/+3
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* | Scene tab closing refactorkobewi2023-04-031-1/+1
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* Fix various typos in the classrefHaoyu Qiu2023-03-091-1/+1
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_mainRémi Verschelde2023-02-221-4/+12
|\ | | | | | | Enable granular control of touchscreen related settings
| * Enable granular control of touchscreen related settingsFredia Huya-Kouadio2023-02-221-4/+12
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* | update outdated references and examplesHana2023-02-211-1/+1
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* Various classref typo fixesHaoyu Qiu2023-02-201-1/+1
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* Fix C# examples in documentationRaul Santos2023-01-311-1/+1
| | | | | | | | | | - Fix documentation after C# renames. - Add missing `partial` in C# class declarations. - Change `delta` parameter type to `double` in C#. - Ensure parameters match base declaration. - Use `$` string interpolation in C#. - Fix invalid or outdated C# code. - Changed some examples to follow our style guide more closely.
* Add a theme usability setting which updates the touch area of UI elements ↵Fredia Huya-Kouadio2023-01-281-0/+4
| | | | (e.g: scrollbar) for the editor on touchscreen devices
* Add "Open in External Program" optionkobewi2023-01-211-1/+13
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* Update all outdated online documentation linksYuri Sizov2023-01-141-3/+3
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* Added gl_compatibility as an option to the project creation screenclayjohn2022-12-131-0/+3
| | | | Last selected option is saved as default for next time
* Merge pull request #67871 from Calinou/editor-theme-add-oled-presetRémi Verschelde2022-11-281-0/+3
|\ | | | | | | Add Black (OLED) editor theme preset
| * Add Black (OLED) editor theme presetHugo Locurcio2022-10-261-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This preset uses a fully black background to reduce power usage on OLED displays, leading to increased battery life on laptops with OLED displays. This preset is also useful for late night sessions, as OLED displays have a near-infinite contrast ratio. This also adds a Draw Extra Borders editor setting which draws borders around some interactive nodes. This setting is required for good usability of a theme with a fully black background. Visibility of disabled text (including unselected tab names) has been slightly increased for better accessibility, regardless of the editor theme preset in use.
* | Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio2022-11-031-1/+1
| | | | | | | | | | | | | | | | Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
* | Doc consistency: "inspector" to "Inspector"Micky2022-10-271-2/+2
|/ | | | Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
* Merge pull request #67656 from MewPurPur/instance🧹Max Hilbrunner2022-10-211-1/+1
|\ | | | | Fix minor mistakes throughout the documentation
| * Fix small mistakes throughout much of the documentationVolTer2022-10-211-1/+1
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* | Merge pull request #66134 from MewPurPur/fix-outdated-editor-settingsMax Hilbrunner2022-10-191-8/+8
|\ \ | |/ |/| Improve some Text Editor editor settings
| * Improve some Text Editor editor settingsVolTer2022-09-201-8/+8
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* | Add editor setting for AcceptDialog OK/Cancel buttons positioningRémi Verschelde2022-10-051-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379.
* | Fix typos with codespellRémi Verschelde2022-09-301-2/+2
| | | | | | | | | | | | | | Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
* | Further cleanup of VisualScript referencesRedMser2022-09-191-3/+3
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* [Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli2022-09-081-2/+2
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* Rename every instance of `caret_blink_speed` to `caret_blink_interval`Micky2022-09-061-2/+2
| | | | | | It's been changed in EditorSettings, LineEdit, TextEdit. Affects setters and getters, and passed parameters, too.
* Change Array arguments to TypedArraykobewi2022-09-011-1/+1
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* [macOS] Extend editor contents to the window titlebar for better space usage.bruvzg2022-08-261-0/+4
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* Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde2022-08-261-2/+2
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| * Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-2/+2
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* | Fix outdated mentions of default code font in EditorSettings documentationHugo Locurcio2022-08-251-3/+3
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* | Replace Array return types with TypedArraykobewi2022-08-221-1/+1
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* Properly refer to functions definition color in descriptionMicky2022-08-211-1/+1
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* Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov2022-08-191-14/+0
|\ | | | | Make `property_*_revert` methods multilevel and expose them for scripting
| * Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov2022-08-181-14/+0
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* | Merge pull request #64580 from asmaloney/doc-grammar-lessMax Hilbrunner2022-08-191-1/+1
|\ \ | | | | | | [doc] Fix grammar in class docs: less vs. fewer/lower
| * | [doc] Fix grammar in class docs: less vs. fewer/lowerAndy Maloney2022-08-181-1/+1
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* / Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg2022-08-181-0/+4
|/ | | | menu for editor.
* [doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney2022-08-121-11/+11
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-23/+23
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* Document editor settings in the class referenceHugo Locurcio2022-08-061-0/+277
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* Rename visual shader editor setting category for proper capitalizationHugo Locurcio2022-08-031-1/+1
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* Add support for documenting most editor settings in the class referenceHugo Locurcio2022-07-291-0/+448
| | | | | | | | Settings defined in editor plugins are missing (about 100 of them), but all other settings (about 200 of them) can now be documented in the EditorSettings class. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* Move editor paths into the EditorPaths classAaron Franke2022-07-291-6/+0
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* Added ability to retrieve array of changed settings changed when it is saved.Eric M2022-03-051-0/+20
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-74/+37
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Implement shader cachingreduz2021-05-311-9/+0
| | | | | | | | | | | | * Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v
* doc: Sync classref with current sourceRémi Verschelde2021-02-191-0/+10
| | | | And fix various bogus bindings following previous PRs.