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Redot Engine – Multi-platform 2D and 3D game engine
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KinematicCollision3D.xml
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Author
Age
Files
Lines
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Overhaul the top sections of the class reference (Physics classes)
VolTer
2023-05-20
1
-3
/
+3
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
[doc] Use "param" instead of "code" to refer to parameters (5)
Andy Maloney
2022-08-15
1
-1
/
+1
*
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-10
1
-0
/
+6
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-11
/
+11
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-47
/
+28
*
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-10
/
+0
*
Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-11
/
+84
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-2
/
+0
*
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-0
/
+7
*
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Rémi Verschelde
2021-06-18
1
-0
/
+3
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*
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-09
1
-0
/
+3
*
|
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-5
/
+5
*
|
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
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/
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-2
/
+2
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-0
/
+51