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path: root/doc/classes/MeshDataTool.xml
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* fix: replace "Godot" to "Redot"Muhannad Elbolaky2024-10-151-1/+1
| | | | Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
* Remove empty `[b]Example:[/b]` lines from the class referenceMicky2024-08-191-2/+1
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* Overhaul some "uncommon" wording in class referenceMicky2024-03-011-2/+1
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* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-0/+1
| | | | | | | | | | | | | This allows Godot to automatically compress meshes to save a lot of bandwidth. In general, this requires no interaction from the user and should result in no noticable quality loss. This scheme is not backwards compatible, so we have provided an upgrade mechanism, and a mesh versioning mechanism. Existing meshes can still be used as a result, but users can get a performance boost by reimporting assets.
* Fix misleading description of MeshDataTool.get_vertex() methodMateus Elias2023-08-311-1/+1
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* Improve MeshDataTool.get_face_vertex() method descriptionMateus Elias2023-08-291-1/+14
| | | | | Improve MeshDataTool.get_face_vertex() method description and also add an example code. Co-authored-by: Raul Santos <raulsntos@gmail.com>
* Add missing tutorials to documentation classesHugo Locurcio2023-08-191-0/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Updated GDScript example to use clear_surfaces() and C Sharp example to use ↵Devin2023-04-261-2/+2
| | | | ClearSurfaces() instead of non-existent surface_remove() and SurfaceRemove()
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-47/+47
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Fixed typos in MeshDataTool documentationSam2022-01-111-2/+2
| | | | | - Fixed missing "be" typo in MeshDataTool's get_face_edge function - Corrected documentation to say negative values aren't valid
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-170/+85
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Deprecate ImmediateGeometryreduz2021-06-301-1/+1
| | | | | | | | | * Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
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* Fix typos with codespellRémi Verschelde2021-05-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
* Rename CubeMesh BoxMeshMarcel Admiraal2020-12-051-2/+2
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* doc: Sync classref with current sourceRémi Verschelde2020-12-041-2/+2
| | | | | | | | And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
* Docs: MeshDataTool: showcase tool in code exampleHaSa10022020-11-121-3/+31
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* Improve the procedural geometry class documentationsHugo Locurcio2020-04-201-0/+2
| | | | | | | | This references Godot's winding order at the top of every procedural geometry class, as well as referencing other classes within a given geometry class. A warning about ImmediateGeometry3D performance was also added.
* doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde2020-02-251-7/+7
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* doc: Sync classref with current sourceRémi Verschelde2020-02-181-7/+7
| | | | Handle removal of Pool*Array types and other recent changes.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-29/+29
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde2019-06-271-3/+3
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* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Fix formatting in code blocksRémi Verschelde2018-12-141-3/+3
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* Fixed typosMrVallentin2018-11-041-3/+3
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* added descriptions to MeshDataTool docclayjohn2018-10-111-0/+57
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+337
possible to save module files in module directories and the build system will recognize them.