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Redot Engine – Multi-platform 2D and 3D game engine
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PhysicalSkyMaterial.xml
Commit message (
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Author
Age
Files
Lines
*
Remove note about night sky in PhysicalSkyMaterial
Thomas ten Cate
2024-06-04
1
-1
/
+0
*
Improve the top docs sections of VFX classes
MewPurPur
2023-08-11
1
-1
/
+1
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Document PhysicalSkyMaterial's `energy_multiplier` property
Hugo Locurcio
2022-11-24
1
-5
/
+6
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-2
/
+1
*
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
1
-3
/
+3
*
Add dithering to ProceduralSkyMaterial to combat banding
Hugo Locurcio
2022-04-09
1
-1
/
+1
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
Hugo Locurcio
2022-02-12
1
-6
/
+6
*
Convert PhysicalSkyMaterial colors to SRGB
clayjohn
2021-11-21
1
-2
/
+2
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-4
/
+0
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-3
/
+3
*
class reference proofreading
Paul Joannon
2021-03-19
1
-4
/
+4
*
Add night sky to PhysicalSkyMaterial
clayjohn
2020-05-16
1
-0
/
+3
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
Working sky shader implementation
clayjohn
2020-03-21
1
-0
/
+49