| Commit message (Expand) | Author | Age | Files | Lines |
* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
* | Fill and fix PhysicsServer2D documentation | Ricardo Buring | 2023-02-10 | 1 | -137/+193 |
* | Replace "dampen" with "damp", "attenuate" in class docs | quinnyo | 2023-02-08 | 1 | -4/+4 |
* | Replace Area gravity point distance scale with unit distance | Aaron Franke | 2023-01-29 | 1 | -2/+3 |
* | Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION | Aaron Franke | 2023-01-29 | 1 | -8/+5 |
* | Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d | Rémi Verschelde | 2023-01-03 | 1 | -0/+17 |
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| * | Bind setter and getter for pin joint parameters in PhysicsServer2D | Ricardo Buring | 2022-12-29 | 1 | -0/+17 |
* | | Bind methods related to disabling collision between joint bodies | Mikael Hermansson | 2022-12-23 | 1 | -0/+15 |
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* | Add `area_get_collision_layer` and `area_get_collision_mask` | Mansur Isaev | 2022-09-25 | 1 | -0/+14 |
* | Create GDExtension classes for PhysicsServer2D | Ricardo Buring | 2022-09-04 | 1 | -0/+2 |
* | Restore RigidBody2/3D, SoftBody names in physics | fabriceci | 2022-08-26 | 1 | -4/+4 |
* | Merge pull request #64343 from TokageItLab/priority-ph | Rémi Verschelde | 2022-08-22 | 1 | -0/+15 |
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| * | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew | 2022-08-18 | 1 | -0/+15 |
* | | [doc] Fix grammar in class docs: amount vs. number | Andy Maloney | 2022-08-17 | 1 | -2/+2 |
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* | [doc] Use "param" instead of "code" to refer to parameters (4) | Andy Maloney | 2022-08-11 | 1 | -5/+5 |
* | Rename the argument tag to param in XML documentation | Yuri Sizov | 2022-08-08 | 1 | -194/+194 |
* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
* | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | 2021-12-10 | 1 | -10/+82 |
* | Add physics solver settings to project settings | PouleyKetchoupp | 2021-12-07 | 1 | -1/+1 |
* | Update space parameters in 2D and 3D | PouleyKetchoupp | 2021-12-03 | 1 | -12/+11 |
* | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat | 2021-11-11 | 1 | -25/+19 |
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| * | Separate space override modes for gravity/damping in Area | PouleyKetchoupp | 2021-11-09 | 1 | -25/+19 |
* | | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp | 2021-11-10 | 1 | -1/+1 |
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* | Expose local center of mass in physics servers | PouleyKetchoupp | 2021-11-08 | 1 | -1/+1 |
* | Use `Callable` in Area monitor callback | rafallus | 2021-11-01 | 1 | -4/+2 |
* | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp | 2021-10-25 | 1 | -3/+15 |
* | Script interface improvements for test body motion | PouleyKetchoupp | 2021-10-04 | 1 | -8/+4 |
* | Remove shape metadata from 2D physics server | PouleyKetchoupp | 2021-09-30 | 1 | -17/+0 |
* | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat | 2021-09-28 | 1 | -2/+2 |
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| * | Clarify RigidDynamicBody modes | PouleyKetchoupp | 2021-09-16 | 1 | -2/+2 |
* | | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | 2021-09-27 | 1 | -2/+0 |
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* | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp | 2021-09-14 | 1 | -3/+3 |
* | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp | 2021-09-06 | 1 | -6/+16 |
* | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp | 2021-08-31 | 1 | -1/+1 |
* | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky | 2021-08-31 | 1 | -0/+3 |
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| * | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp | 2021-08-25 | 1 | -0/+3 |
* | | Rename RayShape to SeparationRayShape | PouleyKetchoupp | 2021-08-24 | 1 | -4/+5 |
* | | Fix CharacterBody motion with RayShape | PouleyKetchoupp | 2021-08-24 | 1 | -1/+2 |
* | | Restore RayShape as a regular shape type | PouleyKetchoupp | 2021-08-24 | 1 | -7/+14 |
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* | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio | 2021-08-14 | 1 | -8/+8 |
* | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | 2021-08-10 | 1 | -19/+10 |
* | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | 2021-07-30 | 1 | -602/+301 |
* | Fixing 2D moving platform logic | fabriceci | 2021-07-15 | 1 | -0/+4 |
* | Add a method to set the number of physics solver iterations in 3D | Hugo Locurcio | 2021-07-10 | 1 | -1/+1 |
* | Better format arguments in variant parser | Michael Alexsander Silva Dias | 2021-06-18 | 1 | -4/+4 |
* | More explanatory names for RigidBody modes | PouleyKetchoupp | 2021-06-04 | 1 | -6/+6 |
* | Enable setting of collision iterations in PhysicsServer2D | Rhathe | 2021-05-19 | 1 | -0/+9 |
* | Unexpose _direct_state_changed in PhysicsBody | rafallus | 2021-04-22 | 1 | -4/+2 |
* | Added Additional Description for PhysicsServer2D->area_create() method. | Bhuvan Vemula | 2021-03-09 | 1 | -1/+1 |
* | doc: Sync classref with current source | Rémi Verschelde | 2021-02-19 | 1 | -42/+62 |