| Commit message (Expand) | Author | Age | Files | Lines |
* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
* | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | 2021-11-15 | 1 | -1/+1 |
* | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp | 2021-11-04 | 1 | -1/+1 |
* | Don't generate empty doc sections and reduce code duplication | Aaron Franke | 2021-09-20 | 1 | -4/+0 |
* | Harmonize default value for collision mask in ray/shape queries | PouleyKetchoupp | 2021-08-30 | 1 | -1/+1 |
* | Uniformize layer names, script methods and documentation | PouleyKetchoupp | 2021-08-12 | 1 | -2/+2 |
* | Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D | PouleyKetchoupp | 2021-07-05 | 1 | -1/+1 |
* | Better format arguments in variant parser | Michael Alexsander Silva Dias | 2021-06-18 | 1 | -3/+3 |
* | Rename Reference to RefCounted | Pedro J. Estébanez | 2021-06-11 | 1 | -1/+1 |
* | Docs: Port Code Examples to C# (M, N, O, P, R) | HaSa1002 | 2020-11-09 | 1 | -10/+25 |
* | Reference the online documentation in collision layer/mask properties | Hugo Locurcio | 2020-08-03 | 1 | -1/+1 |
* | Expose shape property for shape query parameters classes | Andrii Doroshenko (Xrayez) | 2020-06-26 | 1 | -10/+17 |
* | doc: Update classref with node renames | Rémi Verschelde | 2020-03-30 | 1 | -0/+50 |