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Redot Engine – Multi-platform 2D and 3D game engine
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ProceduralSkyMaterial.xml
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Author
Age
Files
Lines
*
Replace some "uncommon" words in class reference
Micky
2024-01-15
1
-1
/
+1
*
Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial
clayjohn
2023-10-25
1
-0
/
+3
*
Improve the top docs sections of VFX classes
MewPurPur
2023-08-11
1
-4
/
+4
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-5
/
+5
*
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
1
-3
/
+3
*
Add dithering to ProceduralSkyMaterial to combat banding
Hugo Locurcio
2022-04-09
1
-0
/
+3
*
Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture
Rémi Verschelde
2022-03-13
1
-0
/
+6
|
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*
Add sky cover texture for ProceduralSkyMaterial
Hugo Locurcio
2022-02-12
1
-0
/
+6
*
|
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
|
/
*
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
Hugo Locurcio
2022-02-12
1
-7
/
+7
*
Don't allow translucent colors in built-in sky material properties
Hugo Locurcio
2021-10-07
1
-1
/
+1
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-4
/
+0
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-4
/
+4
*
Add light size to Sky Shaders
clayjohn
2020-04-17
1
-4
/
+1
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-2
/
+2
*
Working sky shader implementation
clayjohn
2020-03-21
1
-0
/
+52