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path: root/doc/classes/ProceduralSkyMaterial.xml
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* Replace some "uncommon" words in class referenceMicky2024-01-151-1/+1
* Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterialclayjohn2023-10-251-0/+3
* Improve the top docs sections of VFX classesMewPurPur2023-08-111-4/+4
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-5/+5
* Use IGN instead of white noise for sky ditheringclayjohn2022-05-241-3/+3
* Add dithering to ProceduralSkyMaterial to combat bandingHugo Locurcio2022-04-091-0/+3
* Merge pull request #58018 from Calinou/procedural-sky-add-cover-textureRémi Verschelde2022-03-131-0/+6
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| * Add sky cover texture for ProceduralSkyMaterialHugo Locurcio2022-02-121-0/+6
* | Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
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* Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio2022-02-121-7/+7
* Don't allow translucent colors in built-in sky material propertiesHugo Locurcio2021-10-071-1/+1
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-4/+4
* Add light size to Sky Shadersclayjohn2020-04-171-4/+1
* doc: Update classref with node renamesRémi Verschelde2020-03-301-2/+2
* Working sky shader implementationclayjohn2020-03-211-0/+52