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path: root/doc/classes/SceneTree.xml
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* Add SceneTree.unload_current_scene()Juan Linietsky2023-01-101-3/+9
* Add note about GROUP_CALL_UNIQUE not considering argumentsHaoyu Qiu2022-12-041-0/+1
* Rename change_scene() and change_scene_to()Jason Yundt2022-09-071-4/+4
* Some improvements to the SceneTreeTimerXwdit2022-09-031-1/+6
* Replace Array return types with TypedArray 2kobewi2022-08-231-2/+2
* Document run-time SceneTree debug property changes not working correctlyHugo Locurcio2022-08-141-0/+3
* [doc] Use "param" instead of "code" to refer to parameters #3Andy Maloney2022-08-091-15/+15
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-33/+33
* Remove outdated line in call_group() descriptionkobewi2022-07-101-4/+2
* Add Path2D/3D debug optionssmix82022-06-201-0/+3
* Make auto_accept_quit and quit_on_go_back propertiesHaoyu Qiu2022-05-141-16/+8
* Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio2022-05-051-7/+12
* Small improvements to get_first_node_in_group()kobewi2022-04-291-0/+1
* [Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli2022-04-261-3/+15
* Make vararg method bind no return and returnPierre-Thomas Meisels2022-03-301-2/+2
* Remove files_dropped signal from SceneTreeIgor Kordiukiewicz2022-02-281-7/+0
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-2/+2
* Replace remaining usages of yield with new await keywordDuroxxigar2021-10-221-1/+1
* Document null argument limitation with `SceneTree.call_group()`Hugo Locurcio2021-10-071-1/+4
* doc: Update links to latest documentation after content reorganizationRémi Verschelde2021-10-061-2/+2
* Improve call_group documentationkobewi2021-09-161-2/+4
* Merge pull request #50207 from SirQuartz/patch-17Max Hilbrunner2021-09-151-1/+1
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| * Add note to `SceneTree` about pausingNick Huelin2021-07-061-1/+1
* | Docs: Remove references to (removed) RSETsMax Hilbrunner2021-09-081-1/+1
* | doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-110/+55
* | Fix various typos with codespellluz paz2021-07-251-1/+1
* | [Net] Remove most multiplayer hooks from SceneTree.Fabio Alessandrelli2021-07-121-70/+0
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* Complete rewrite of TweensTomasz Chabora2021-06-191-0/+14
* Edit "quit()" method description in `SceneTree`Nick Huelin2021-06-051-0/+1
* Document that `SceneTree.call_group()` is deferredHugo Locurcio2021-04-291-2/+4
* class reference proofreadingPaul Joannon2021-03-191-1/+1
* doc: Sync classref with current sourceRémi Verschelde2021-03-101-0/+8
* Docs: Port Code Examples to C# (R, S, T, U)HaSa10022021-03-051-2/+12
* Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...Emmanuel Leblond2021-02-251-2/+4
* Update documentation for the new ProcessModeAaron Franke2021-02-191-2/+3
* doc: Sync classref with current sourceRémi Verschelde2021-02-191-0/+4
* Clarify that create_timer does not require cleanup.Ryan Roden-Corrent2021-01-251-0/+1
* doc: Sync classref with current sourceRémi Verschelde2021-01-041-6/+6
* Mention that change_scene is deferredkobewi2020-12-271-0/+2
* Clarify that SceneTree::quit() does not immediately end the application.Phischermen2020-11-181-1/+1
* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-2/+2
* doc: Sync classref with DisplayServer/Window changesRémi Verschelde2020-03-311-73/+3
* doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde2020-02-251-1/+1
* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-10/+10
* doc: Sync classref with current sourceRémi Verschelde2020-02-181-2/+2
* Update docs to version 4.0clayjohn2020-01-311-1/+1
* Merge pull request #35589 from akien-mga/doc-drop-category-propertyRémi Verschelde2020-01-261-1/+1
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| * doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
* | doc: Do not expose Variant::NIL as a type in the class referenceRémi Verschelde2020-01-261-2/+2
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