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Redot Engine – Multi-platform 2D and 3D game engine
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StaticBody3D.xml
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Author
Age
Files
Lines
*
Update links to outdated asset library demos
skyace65
2024-04-07
1
-3
/
+3
*
Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-1
/
+1
*
Use `[constant]` instead of `[code]` when possible
Raul Santos
2023-09-01
1
-1
/
+1
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Overhaul the top sections of the class reference (Physics classes)
VolTer
2023-05-20
1
-7
/
+4
*
Document using AnimatableBody when needed in StaticBody description
Hugo Locurcio
2023-04-18
1
-3
/
+3
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Warn against using non-uniform scale for 3D physics
Ricardo Buring
2022-10-24
1
-2
/
+3
*
Improve StaticBody description
Haoyu Qiu
2022-10-06
1
-1
/
+1
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-1
/
+1
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-4
/
+0
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
1
-15
/
+8
*
Support for 3D sync to physics
PouleyKetchoupp
2021-07-15
1
-0
/
+3
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-2
/
+2
*
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
1
-4
/
+11
*
Link to demos from within the class reference
Aaron Franke
2020-10-01
1
-0
/
+3
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-0
/
+28