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path: root/doc/classes/TextureRect.xml
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* Update links to outdated asset library demosskyace652024-04-071-1/+1
| | | | | | Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
* Update many Deprecated/Experimental descriptions for consistencyMicky2024-02-171-2/+1
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* Documentation: Add support for deprecated/experimental messagesDanil Alexeev2024-02-151-1/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Overhaul the top sections of the class reference (GUI classes)VolTer2023-05-281-2/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Fix crash with AspectRatioContainer and TextureRectkobewi2023-02-161-1/+2
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* Add expand modes to TextureRectkobewi2023-01-121-3/+21
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Rename TextureRect.expand to ignore_texture_sizekobewi2022-01-071-13/+10
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* Make overridden properties link to parent definitionYuri Sizov2021-12-031-1/+1
| | | | Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* Link to demos from within the class referenceAaron Franke2020-10-011-0/+1
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* doc: Sync classref with current sourceRémi Verschelde2020-02-121-2/+2
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Fix parsing of self-closing XML tagsRémi Verschelde2019-09-241-1/+1
| | | | | | | Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`.
* Run doctool after overridden properties changesBojidar Marinov2019-09-041-0/+1
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* doc: Sync classref with current sourceRémi Verschelde2019-07-151-1/+1
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* doc: Remove hardcoded default values from descriptionsRémi Verschelde2019-06-301-3/+3
| | | | They are now generated automatically by doctool.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-5/+5
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde2019-06-271-1/+1
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* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Sync classref with current sourceRémi Verschelde2019-04-151-6/+6
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* Merge pull request #25624 from nekomatata/texture-rect-flipRémi Verschelde2019-04-061-0/+6
|\ | | | | Add ability to flip TextureRect horizontally or vertically
| * Add ability to flip TextureRect horizontally or verticallyPouleyKetchoupp2019-04-031-0/+6
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* | doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Add missing commas after "If true/false"Rémi Verschelde2018-12-201-1/+1
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* [DOCS] Update VideoPlayer classrefChris Bradfield2018-05-201-4/+4
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde2017-11-241-8/+8
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-42/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Write TextureRect, Label and NinePatchRectNathan2017-09-161-5/+13
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* doc: Sync classref with current sourceRémi Verschelde2017-09-131-3/+3
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+86
possible to save module files in module directories and the build system will recognize them.