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Redot Engine – Multi-platform 2D and 3D game engine
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Vector4i.xml
Commit message (
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Author
Age
Files
Lines
*
Core: Fix built-in enum constant bindings
Danil Alexeev
2024-11-22
1
-4
/
+4
*
Docs: remove duplicate words
Max Hilbrunner
2024-09-30
1
-1
/
+1
*
Expose `Vector*` component-wise and scalar `min/max` to scripting
A Thousand Ships
2024-05-02
1
-0
/
+28
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-0
/
+15
*
Add keywords to improve search in the class reference
Hugo Locurcio
2024-02-22
1
-1
/
+1
*
Fix several minor class reference issues
skyace65
2024-01-23
1
-1
/
+1
*
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
Jakub Marcowski
2023-10-12
1
-0
/
+15
*
Add Vector2/3/4i.MAX and MIN
kobewi
2023-09-16
1
-0
/
+6
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Overhaul the top sections of the class reference (Core classes)
VolTer
2023-05-19
1
-2
/
+3
*
Unify descriptions of vector methods
Haoyu Qiu
2023-04-14
1
-1
/
+2
*
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
kleonc
2023-03-31
1
-1
/
+1
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Rémi Verschelde
2022-11-24
1
-1
/
+8
|
\
|
*
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
VolTer
2022-11-19
1
-1
/
+8
*
|
Document that Vector classes are 32-bit
Jonathan Nicholl
2022-11-12
1
-1
/
+1
|
/
*
Document the Vector3 and Vector4i classes
Hugo Locurcio
2022-10-27
1
-0
/
+8
*
Document Vector4i
MJacred
2022-09-03
1
-0
/
+61
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-25
/
+25
*
Fix Vector4 serialization
kobewi
2022-07-29
1
-2
/
+2
*
Add some missing Vector4 methods
kobewi
2022-07-26
1
-0
/
+6
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+208