Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Core: Fix built-in enum constant bindings | Danil Alexeev | 2024-11-22 | 1 | -4/+4 |
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* | Docs: remove duplicate words | Max Hilbrunner | 2024-09-30 | 1 | -1/+1 |
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* | Expose `Vector*` component-wise and scalar `min/max` to scripting | A Thousand Ships | 2024-05-02 | 1 | -0/+28 |
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* | [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` | A Thousand Ships | 2024-05-02 | 1 | -0/+15 |
| | | | | Convenience for a number of cases operating on single values | ||||
* | Add keywords to improve search in the class reference | Hugo Locurcio | 2024-02-22 | 1 | -1/+1 |
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* | Fix several minor class reference issues | skyace65 | 2024-01-23 | 1 | -1/+1 |
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* | Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` | Jakub Marcowski | 2023-10-12 | 1 | -0/+15 |
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* | Add Vector2/3/4i.MAX and MIN | kobewi | 2023-09-16 | 1 | -0/+6 |
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* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 1 | -1/+1 |
| | | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). | ||||
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 1 | -1/+1 |
| | | | | Keep on waitin' | ||||
* | Overhaul the top sections of the class reference (Core classes) | VolTer | 2023-05-19 | 1 | -2/+3 |
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* | Unify descriptions of vector methods | Haoyu Qiu | 2023-04-14 | 1 | -1/+2 |
| | | | | | | | | * is_equal_approx * normalize * length_squared * posmod * posmodv | ||||
* | C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion | kleonc | 2023-03-31 | 1 | -1/+1 |
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* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
| | | | | Can't stop, won't stop, they said, huh? | ||||
* | Merge pull request #68386 from MewPurPur/snappedi-snappedf | Rémi Verschelde | 2022-11-24 | 1 | -1/+8 |
|\ | | | | | | | Implement snappedi, snappedf, and Vector[2/3/4]i.snapped | ||||
| * | Implement snappedi, snappedf, and Vector[2/3/4]i.snapped | VolTer | 2022-11-19 | 1 | -1/+8 |
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* | | Document that Vector classes are 32-bit | Jonathan Nicholl | 2022-11-12 | 1 | -1/+1 |
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* | Document the Vector3 and Vector4i classes | Hugo Locurcio | 2022-10-27 | 1 | -0/+8 |
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* | Document Vector4i | MJacred | 2022-09-03 | 1 | -0/+61 |
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* | Rename the argument tag to param in XML documentation | Yuri Sizov | 2022-08-08 | 1 | -25/+25 |
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* | Fix Vector4 serialization | kobewi | 2022-07-29 | 1 | -2/+2 |
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* | Add some missing Vector4 methods | kobewi | 2022-07-26 | 1 | -0/+6 |
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* | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -0/+208 |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. |