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path: root/doc/classes/VisualShader.xml
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* Add GraphFrame and integrate it in VisualShaderHendrik Brucker2024-04-041-0/+17
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* Overhaul some "uncommon" wording in class referenceMicky2024-03-011-2/+2
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* Improve the top docs sections of VFX classesMewPurPur2023-08-111-2/+2
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Document all VisualShader nodeskobewi2023-01-101-0/+24
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* Add `uint` type support to visual shadersYuri Rubinsky2023-01-061-6/+8
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* Allow using integer varyings with `flat` interpolation modifierYuri Rubinsky2022-08-251-6/+8
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* Replace Array return types with TypedArray 2kobewi2022-08-231-1/+1
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* [doc] Use "param" instead of "code" to refer to parametersAndy Maloney2022-08-091-2/+2
| | | | Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-50/+50
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* Remove engine version from visual shaderYuri Rubinsky2022-06-101-4/+0
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* Add Vector4 to VisualShaderHendrik Brucker2022-04-121-3/+5
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* Add varying support to visual shadersYuri Roubinsky2022-03-041-0/+38
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-1/+4
| | | | Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
* Makes dictionary instead of string for visual shader versionYuri Roubinsky2021-08-021-2/+4
| | | | | Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-120/+60
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-1/+1
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* Continuation of work on visual particles systemYuri Roubinsky2021-06-071-4/+8
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* doc: Sync classref with current sourceRémi Verschelde2021-04-191-1/+3
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* Add convert options between constants and uniforms in visual shadersYuri Roubinsky2020-12-301-0/+13
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* doc: Sync classref with current sourceRémi Verschelde2020-09-111-3/+6
| | | | Bind missing enums.
* doc: Sync classref with current sourceRémi Verschelde2020-09-041-2/+4
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* doc: Sync classref with current sourceRémi Verschelde2020-03-131-1/+1
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* Add LOTS of missing docsTomasz Chabora2020-03-131-0/+17
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* doc: Sync classref with current sourceRémi Verschelde2020-02-291-0/+2
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* doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde2020-02-251-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2020-02-181-1/+1
| | | | Handle removal of Pool*Array types and other recent changes.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* Merge pull request #32748 from SamuelDeboni/doc-VisualShaderRémi Verschelde2019-10-261-0/+3
|\ | | | | Added documentation for VisualShader
| * Added documetation for VisualShaderSamuelDeboni2019-10-111-0/+3
| | | | | | | | Added documetation for VisualShader
* | Removed "rebuild" function from public interface of VisualShaderYuri Roubinsky2019-10-101-6/+0
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* doc: Fix parsing of self-closing XML tagsRémi Verschelde2019-09-241-1/+1
| | | | | | | Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`.
* Run doctool after overridden properties changesBojidar Marinov2019-09-041-0/+1
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* doc: Add default values to all propertiesRémi Verschelde2019-06-301-1/+1
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde2019-06-271-0/+1
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* doc: Sync classref with current sourceRémi Verschelde2019-05-281-0/+22
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* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2018-07-261-0/+183
Fix various missing arguments in bindings.