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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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classes
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VisualShaderNodeVectorFunc.xml
Commit message (
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Author
Age
Files
Lines
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Fix typo "Frac" instead of "Fract"
Aaron Record
2022-06-05
1
-1
/
+1
*
Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders
Yuri Roubinsky
2022-05-07
1
-36
/
+30
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-02-02
1
-1
/
+1
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-2
/
+0
*
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-15
1
-0
/
+3
*
Add documentation for the VisualShader nodes
Tomasz Chabora
2020-05-08
1
-0
/
+38
*
Update docs to version 4.0
clayjohn
2020-01-31
1
-1
/
+1
*
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-26
1
-1
/
+1
*
doc: Add default values to all properties
Rémi Verschelde
2019-06-30
1
-1
/
+1
*
doc: Sync classref with current source
Rémi Verschelde
2019-05-21
1
-0
/
+2
*
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-19
1
-2
/
+0
*
doc: Sync classref with current source
Rémi Verschelde
2019-04-15
1
-0
/
+56
*
doc: Bump version to 3.2
Rémi Verschelde
2019-04-01
1
-1
/
+1
*
doc: Sync classref with current source
Rémi Verschelde
2018-07-26
1
-0
/
+31