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Add tutorial link in Compositor and CompositorEffect docs
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[.NET] Move search in files extension list definition to be after Scene level module init.
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level module init.
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Clarify `Timer.start()` documentation to match the current behavior.
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Add NavigationLink function to change navigation map
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Adds NavigationLink function to change navigation map.
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raulsntos/gdextension/expose-property-accessors/Polygon2D
Make `Polygon2D::bones` property internal
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[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
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control it.
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Expose ClassDB methods `get_property_setter` / `get_property_getter`
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[Font Import] Detect pixel fonts and disable subpixel positioning.
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Make viewport grid visible on all three planes in ortho camera view
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Clarify documentation for `Geometry2D.line_intersects_line`
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/detective_TileMap_uncovers_the_truth_about_tile_rotation
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raulsntos/gdextension/expose-property-accessors/ShapeCast
Expose `ShapeCast{2D,3D}::get_collision_result`
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Remove unused Optimize Mesh import option from OBJ mesh import
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This option was enabled by default, but it did nothing regardless
of whether it was enabled or not.
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Handle the smoothstep degenerate case of empty range
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It also updates the documentation to describe positive and negative ranges.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
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Physics interpolation (3D)
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Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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Clarify usage of CompositorEffect as an abstract base class
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Incorrect reference to VisibleOnScreenEnabler3D/2D in VisibleOnScreenNotifier3D/2D documentation.
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raulsntos/gdextension/expose-property-accessors/Animation
Make `Animation::capture_included` read-only
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The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.
To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
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Fix check in `Object._ValidateProperty` example
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The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.
```gdscript
func _validate_property(property: Dictionary):
if property.name == "number" and not is_number_editable:
property.usage |= PROPERTY_USAGE_READ_ONLY
```
The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.
This adds the negation to the C# example, making it match the GDScript
example.
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Fix typo in EditorImportPlugin docs
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"[param custom_importer] ca be" -> "[param custom_importer] can be"
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The following is the currently generated `EditorImportPlugin.cs`:
```csharp
public virtual Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles)
{
return Error.Ok;
}
```
This fixes the type signature in the documentation's example to match the
actual type signature.
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Document expected coordinates in `PopupMenu.popup()`
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- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
to ease migration to Godot 4.x (this was Godot 3.x terminology).
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Fix several typos in the documentation
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Clean up English in JSON documentation
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