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* Port code examples to C# (D)HaSa10022020-11-0114-114/+645
| | | | | | | | | | | | | | | | | | | | Includes: * Decal * Dictionary * Directory * DisplayServer * DTLSServer * DynamicFont * EditorImportPlugin * EditorPlugin * EditorScenePostImport * EditorScript * EditorSettings * EditorTranslationParserPlugin * Engine * Expression Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
* Merge pull request #42823 from madmiraal/update-intersect_point-docRémi Verschelde2020-10-151-1/+2
|\ | | | | Update intersect_point documentation to mention solid shapes.
| * Update intersect_point documentation to mention solid shapes.Marcel Admiraal2020-10-151-1/+2
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* | Merge pull request #42778 from madmiraal/remove-get_layersRémi Verschelde2020-10-151-3/+0
|\ \ | |/ |/| Remove old RigidBody get_layers() methods.
| * Remove old RigidBody layers property and methods.Marcel Admiraal2020-10-131-3/+0
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* | Clarify that `MultiMesh.set_instance_color()` multiplies vertex colorsHugo Locurcio2020-10-151-1/+1
| | | | | | | | This closes https://github.com/godotengine/godot-docs/issues/4273.
* | Link the Random number generation tutorial in the class referenceHugo Locurcio2020-10-141-0/+1
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* Merge pull request #42604 from KoBeWi/da100mpRémi Verschelde2020-10-135-4/+16
|\ | | | | Correct the doc about linear damping
| * Correct the doc about linear dampingTomasz Chabora2020-10-135-4/+16
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* | Merge pull request #41576 from ↵Rémi Verschelde2020-10-133-5/+0
|\ \ | | | | | | | | | | | | FIF15/remove-redundant-property-enabled-focus-mode Remove redundant property "enabled_focus_mode"
| * | Remove redundant property "enabled_focus_mode"FIF152020-10-133-5/+0
| | | | | | | | | | | | Fixes #41529.
* | | Fix typo in the ProjectSettings class documentationCharles Merriam2020-10-131-1/+1
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* | Merge pull request #42696 from ↵Rémi Verschelde2020-10-132-6/+6
|\ \ | |/ |/| | | | | arthurpaulino/update-kinematicbody2d-is-on-descriptions Updating KinematicBody2D "is_on" functions' descriptions
| * updating descriptionsArthur Paulino2020-10-122-6/+6
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* | doc: Sync classref with current sourceRémi Verschelde2020-10-1213-6/+241
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* Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bitRémi Verschelde2020-10-091-9/+0
|\ | | | | Removed unused method Geometry3D.get_uv84_normal_bit
| * Removed unused method Geometry.get_uv84_normal_bitYuri Roubinsky2020-10-091-9/+0
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* | doc: Sync classref with current sourceRémi Verschelde2020-10-099-32/+28
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* Docs change: More detailed description of StreamPeerTCP.is_connected_to_host()Sniff2020-10-071-1/+1
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* Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xrefRémi Verschelde2020-10-041-2/+2
|\ | | | | Cross-reference GDScript `load` and `ResourceLoader.load` in classref
| * Cross-reference GDScript `load` and `ResourceLoader.load` in classrefAndrii Doroshenko (Xrayez)2020-09-301-2/+2
| | | | | | | | | | | | The GDScript `load` mention is moved from the class `ResourceLoader` description to the `ResourceLoader.load` method description instead, where it is more likely to be found.
* | Merge pull request #42518 from Duroxxigar/update-getter-and-settersRémi Verschelde2020-10-031-1/+1
|\ \ | | | | | | Updated getters and setters names for toplevel
| * | Updated getters and setters names for toplevelDuroxxigar2020-10-021-1/+1
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* | | Remove reference to 3D shapes in RigidBody2D.xml contacts description.Marcel Admiraal2020-10-031-1/+1
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* | Merge pull request #42511 from InfiniteAnts/update-ninepatchrect-class-referenceRémi Verschelde2020-10-021-3/+3
|\ \ | | | | | | Updated NinePatchRect's patch margin descriptions
| * | Updated NinePatchRect's patch margin descriptionsAnant Ahuja2020-10-021-3/+3
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* | | Merge pull request #42451 from Duroxxigar/rename-toplevelRémi Verschelde2020-10-022-2/+2
|\ \ \ | |/ / |/| | Renamed toplevel to be top_level
| * | Renamed toplevel to be top_levelDuroxxigar2020-10-012-2/+2
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* | | Link to demos from within the class referenceAaron Franke2020-10-01119-2/+228
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* | | Fix `screen_get_dpi` on macOS for non fractional display scales and restore ↵bruvzg2020-10-011-0/+12
| | | | | | | | | | | | documentation.
* | | Merge pull request #37194 from lolligerjoj/expose_val_interpRémi Verschelde2020-10-011-0/+11
|\ \ \ | | | | | | | | Expose Animation::value_track_interpolate to GDscript
| * | | Expose Animation::value_track_interpolate to GDscriptlolligerjoj2020-10-011-0/+11
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* | | | Merge pull request #40473 from rcorre/gizmo-docRémi Verschelde2020-10-011-1/+1
|\ \ \ \ | | | | | | | | | | Fix return type on EditorNode3DGizmoPlugin::get_priority.
| * | | | Fix bound return type on get_priority.Ryan Roden-Corrent2020-07-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also adds a description explaining gizmo priority. Inferred from: https://github.com/rcorre/godot/blob/e4363d001afd3e94e1c02f8af9291087dab7408e/editor/plugins/spatial_editor_plugin.cpp#L5867-L5880 https://github.com/rcorre/godot/blob/e4363d001afd3e94e1c02f8af9291087dab7408e/editor/plugins/spatial_editor_plugin.cpp#L6462-L6470
* | | | | Merge pull request #42442 from rcorre/file_docRémi Verschelde2020-10-011-4/+2
|\ \ \ \ \ | |_|/ / / |/| | | | Clarify store_string vs store_line.
| * | | | Clarify store_string vs store_line.Ryan Roden-Corrent2020-10-011-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | While the behavior can be implied from the name, it seems worth stating it explicitly.
* | | | | Merge pull request #42435 from Calinou/doc-string-is-valid-ip-addressRémi Verschelde2020-10-011-1/+1
|\ \ \ \ \ | | | | | | | | | | | | Improve the `String.is_valid_ip_address()` documentation
| * | | | | Improve the `String.is_valid_ip_address()` documentationHugo Locurcio2020-09-301-1/+1
| | |_|_|/ | |/| | | | | | | | | | | | | This closes https://github.com/godotengine/godot-docs/issues/4097.
* | | | | iOS: move touch delay to settingsSergey Minakov2020-10-011-0/+3
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* | | | Made toplevel a property for Node3D and CanvasItemDuroxxigar2020-10-012-32/+6
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* | | Improve the String comparison methods' documentationHugo Locurcio2020-09-301-3/+13
|/ / | | | | | | This closes https://github.com/godotengine/godot-docs/issues/4096.
* | Make "function" a property of FuncRefWilson E. Alvarez2020-09-301-17/+13
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* | Merge pull request #38579 from Megamega53/editRémi Verschelde2020-09-292-14/+14
|\ \ | | | | | | doc: Some improvements to KinematicBody docs
| * | doc: Some improvements to KinematicBody docsMegamega532020-09-292-14/+14
| | | | | | | | | | | | | | | Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* | | Merge pull request #38683 from follower/patch-11Rémi Verschelde2020-09-291-4/+6
|\ \ \ | | | | | | | | Improve doc clarity/detail for extra spacing properties
| * | | Doc clarity/detail for extra spacing propertiesfollower2020-09-291-4/+6
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Re: Space spacing being in addition to character spacing see: * <https://github.com/godotengine/godot/blob/d7b85fbaa1fc438effe406c9d7f973749eb4e527/scene/resources/dynamic_font.cpp#L858-L859> Re: Value being able to be negative see example here: * <https://github.com/godotengine/godot/issues/38630> But also note that nodes other than `Label` may not currently render extra space spacing correctly.
* | | Merge pull request #36067 from jsl118/distancefadefixRémi Verschelde2020-09-291-2/+4
|\ \ \ | | | | | | | | doc: Improve distance_fade documentation
| * | | doc: Improve distance_fade documentationJustin Lee2020-09-291-2/+4
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changed the documentation of distance_fade_max_distance and min to be consistent with the behavior of the code as well as the user documentation. Also noted the behavior of swapping max_distance and min_distance (where max_distance < min_distance). Fixes #36051. Co-authored-by: Clay John <claynjohn@gmail.com>
* | | Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde2020-09-291-5/+5
|\ \ \ | |/ / |/| | Renames Type to OpType in VisualShaderNodeMultiplyAdd
| * | Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky2020-09-151-5/+5
| | | | | | | | | To prevent possible conflicts with C# and other languages.