Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implement distance fade and transparency | JFonS | 2021-10-25 | 2 | -1/+34 |
| | | | | | | | | | | | | | | | | | | | | | The built-in ALPHA in spatial shaders comes pre-set with a per-instance transparency value. Multiply by it if you want to keep it. The transparency value of any given GeometryInstance3D is affected by: - Its new "transparency" property. - Its own visiblity range when the new "visibility_range_fade_mode" property is set to "Self". - Its parent visibility range when the parent's fade mode is set to "Dependencies". The "Self" mode will fade-out the instance when reaching the visibility range limits, while the "Dependencies" mode will fade-in its dependencies. Per-instance transparency is only implemented in the forward clustered renderer, support for mobile should be added in the future. Co-authored-by: reduz <reduzio@gmail.com> | ||||
* | Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion | Rémi Verschelde | 2021-10-24 | 1 | -0/+1 |
|\ | | | | | Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor` | ||||
| * | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | 2021-10-23 | 1 | -0/+1 |
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* | | Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning | Rémi Verschelde | 2021-10-23 | 1 | -0/+2 |
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| * | | Fix primary clipboard warning | ConteZero | 2021-10-23 | 1 | -0/+2 |
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* | | | Make RichTextLabel's parse_bbcode and append_text return void | Haoyu Qiu | 2021-10-23 | 1 | -4/+4 |
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* | | Merge pull request #54132 from Duroxxigar/update-yield-call-examples | Rémi Verschelde | 2021-10-22 | 3 | -4/+4 |
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| * | | Replace remaining usages of yield with new await keyword | Duroxxigar | 2021-10-22 | 3 | -4/+4 |
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* | | Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering | Rémi Verschelde | 2021-10-22 | 2 | -7/+20 |
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| * | | Add Soft Very Low shadow quality mode for 3D | Hugo Locurcio | 2021-10-21 | 2 | -7/+20 |
| | | | | | | | | | | | | | | | | | | | | | This can be used to improve 3D shadow rendering quality at little performance cost. Unlike the existing Hard setting which is limited to variable shadow blur only, it works with both fixed blur and variable blur. | ||||
* | | | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master | Rémi Verschelde | 2021-10-22 | 2 | -12/+13 |
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| * | | | Restrict the project data directory configuration | ne0fhyk | 2021-10-18 | 2 | -12/+13 |
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* | | | | Merge pull request #53812 from RandomShaper/expose_flush_input | Rémi Verschelde | 2021-10-22 | 1 | -0/+7 |
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| * | | | | Expose Input::flush_buffered_events() | Pedro J. Estébanez | 2021-10-22 | 1 | -0/+7 |
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* | | | | | Fix `bin_to_int` documentation examples | Raul Santos | 2021-10-22 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | The `bin_to_int` method uses the `0b` prefix. | ||||
* | | | | | Update example code for SceneTreeTimer to reflect new await keyword | Duroxxigar | 2021-10-21 | 1 | -1/+1 |
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* | | | | Merge pull request #53702 from ConteZero/primary_clipboard_linux | Rémi Verschelde | 2021-10-20 | 3 | -0/+30 |
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| * | | | | Added primary clipboard for Linux | ConteZero | 2021-10-18 | 3 | -0/+30 |
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* | | | | | Merge pull request #54024 from akien-mga/editor-i18n-thresholds | Rémi Verschelde | 2021-10-20 | 1 | -0/+21 |
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| * | | | | | i18n: Only include editor translations above a threshold | Rémi Verschelde | 2021-10-20 | 1 | -0/+21 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reduces the size of the editor binaries significantly, as we otherwise embed all WIP translations, including ones with very low completion ratios, and end up paying for the size of all `msgid`s for each locale. Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details. The thresholds used are: - 30% for the editor interface (should already include most common strings while more obscure ones like UndoRedo action names might be untranslated). - 10% for the class reference: this is a HUGE resource and 10% is already a lot of useful content, especially if focused on the most used APIs. This currently reduces the size of the editor binary by 17% on Linux. The list will be synced manually every now and then. (cherry picked from commit 8425c589911f8ffc006990f4149859e175ae93a9) | ||||
* | | | | | | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | 2021-10-20 | 1 | -6/+6 |
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| * | | | | | Rename `Tabs` to `TabBar` | Michael Alexsander | 2021-10-19 | 1 | -6/+6 |
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* | | | | | Merge pull request #53260 from Calinou/editor-inspector-warning-yellow | Rémi Verschelde | 2021-10-20 | 1 | -2/+2 |
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| * | | | | | Use a yellow color for editable children properties instead of red | Hugo Locurcio | 2021-10-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This matches the usual "Changes may be lost!" warning color. - Remove a duplicate editor theme color setting declaration. | ||||
* | | | | | | Merge pull request #53983 from Duroxxigar/navmesh-agent-default | Rémi Verschelde | 2021-10-20 | 1 | -1/+1 |
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| * | | | | | | Change default navmesh agent radius to match nav agent node's default radius | Duroxxigar | 2021-10-19 | 1 | -1/+1 |
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* | | | | | | Merge pull request #54012 from BastiaanOlij/fix_double_tracking_status | Rémi Verschelde | 2021-10-20 | 1 | -5/+0 |
|\ \ \ \ \ \ | | | | | | | | | | | | | | | Fix double _get_tracking_status declaration | ||||
| * | | | | | | Fix double _get_tracking_status declaration | Bastiaan Olij | 2021-10-20 | 1 | -5/+0 |
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* / | | | | | Fix: typo in TextParagraph class and docs | Murilo Gonçalves | 2021-10-19 | 1 | -1/+1 |
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* | | | | | Merge pull request #53790 from briansemrau/remove-distant-shadowy-void | Rémi Verschelde | 2021-10-19 | 2 | -3/+3 |
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| * | | | | | Fix several issues with directional shadows | Brian Semrau | 2021-10-14 | 2 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Internally disable blend splits in orthogonal directional shadow mode - Fix soft shadows ignoring fade and blend_splits - Fix soft shadow edge stability | ||||
* | | | | | | Merge pull request #53440 from groud/tile_map_patterns_palette | Gilles Roudière | 2021-10-19 | 4 | -3/+142 |
|\ \ \ \ \ \ | | | | | | | | | | | | | | | Implement TileMap patterns palette | ||||
| * | | | | | | Implement TileMap patterns palette | Gilles Roudière | 2021-10-19 | 4 | -3/+142 |
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* | | | | | | | Add support for returning the play area from XRInterface | Bastiaan Olij | 2021-10-19 | 2 | -0/+73 |
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* | | | | | | Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers | Rémi Verschelde | 2021-10-19 | 8 | -142/+260 |
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| * | | | | | Rework XR positional trackers | Bastiaan Olij | 2021-10-17 | 8 | -142/+260 |
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* | | | | | | Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master | Rémi Verschelde | 2021-10-18 | 1 | -0/+32 |
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| * | | | | | | Exposed setters for sensor values in Input class | Дмитрий Сальников | 2021-10-12 | 1 | -0/+32 |
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* | | | | | | | i18n: Sync classref translations with Weblate | Rémi Verschelde | 2021-10-18 | 33 | -59823/+134408 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | (cherry picked from commit c17f051ee976ca3f192b1ead6c92aff762067508) | ||||
* | | | | | | | Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodes | Rémi Verschelde | 2021-10-18 | 17 | -2/+27 |
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| * | | | | | | | Add warnings to methods that give access to internal nodes | Yuri Sizov | 2021-10-10 | 17 | -2/+27 |
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* | | | | | | | | Merge pull request #53836 from KoBeWi/register_before_use | Rémi Verschelde | 2021-10-18 | 7 | -9/+16 |
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| * | | | | | | | | Improve docs about plugin registration | kobewi | 2021-10-17 | 7 | -9/+16 |
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* | | | | | | | | | Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance | Rémi Verschelde | 2021-10-18 | 1 | -1/+1 |
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| * | | | | | | | | | Tweak AudioStreamPlayer3D property hints for usability | Hugo Locurcio | 2021-09-25 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This also improves the documentation for the `max_distance` property. | ||||
* | | | | | | | | | | Remove unused imports in .py, SCsub and SConstruct files | Anutrix | 2021-10-18 | 1 | -1/+0 |
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* | | | | | | | | | Merge pull request #53865 from reduz/implement-blend-shape-tracks | Rémi Verschelde | 2021-10-16 | 2 | -4/+38 |
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| * | | | | | | | | | Implement Animation Blend Shape Tracks | reduz | 2021-10-16 | 2 | -4/+38 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression. | ||||
* | | | | | | | | | | Add a warning about infinite Tween loops | kobewi | 2021-10-16 | 1 | -0/+1 |
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* | | | | | | | | | Swap args of Plane(point, normal) constructor | mennomax | 2021-10-15 | 1 | -4/+11 |
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | Now (normal, point) |