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* Implement distance fade and transparencyJFonS2021-10-252-1/+34
| | | | | | | | | | | | | | | | | | | | | The built-in ALPHA in spatial shaders comes pre-set with a per-instance transparency value. Multiply by it if you want to keep it. The transparency value of any given GeometryInstance3D is affected by: - Its new "transparency" property. - Its own visiblity range when the new "visibility_range_fade_mode" property is set to "Self". - Its parent visibility range when the parent's fade mode is set to "Dependencies". The "Self" mode will fade-out the instance when reaching the visibility range limits, while the "Dependencies" mode will fade-in its dependencies. Per-instance transparency is only implemented in the forward clustered renderer, support for mobile should be added in the future. Co-authored-by: reduz <reduzio@gmail.com>
* Merge pull request #53885 from TokageItLab/fix-bone-animation-insertionRémi Verschelde2021-10-241-0/+1
|\ | | | | Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
| * Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew2021-10-231-0/+1
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* | Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warningRémi Verschelde2021-10-231-0/+2
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| * | Fix primary clipboard warningConteZero2021-10-231-0/+2
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* | | Make RichTextLabel's parse_bbcode and append_text return voidHaoyu Qiu2021-10-231-4/+4
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* | Merge pull request #54132 from Duroxxigar/update-yield-call-examplesRémi Verschelde2021-10-223-4/+4
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| * | Replace remaining usages of yield with new await keywordDuroxxigar2021-10-223-4/+4
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* | Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde2021-10-222-7/+20
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| * | Add Soft Very Low shadow quality mode for 3DHugo Locurcio2021-10-212-7/+20
| | | | | | | | | | | | | | | | | | | | | This can be used to improve 3D shadow rendering quality at little performance cost. Unlike the existing Hard setting which is limited to variable shadow blur only, it works with both fixed blur and variable blur.
* | | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_masterRémi Verschelde2021-10-222-12/+13
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| * | | Restrict the project data directory configurationne0fhyk2021-10-182-12/+13
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* | | | Merge pull request #53812 from RandomShaper/expose_flush_inputRémi Verschelde2021-10-221-0/+7
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| * | | | Expose Input::flush_buffered_events()Pedro J. Estébanez2021-10-221-0/+7
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* | | | | Fix `bin_to_int` documentation examplesRaul Santos2021-10-221-2/+2
| | | | | | | | | | | | | | | The `bin_to_int` method uses the `0b` prefix.
* | | | | Update example code for SceneTreeTimer to reflect new await keywordDuroxxigar2021-10-211-1/+1
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* | | | Merge pull request #53702 from ConteZero/primary_clipboard_linuxRémi Verschelde2021-10-203-0/+30
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| * | | | Added primary clipboard for LinuxConteZero2021-10-183-0/+30
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* | | | | Merge pull request #54024 from akien-mga/editor-i18n-thresholdsRémi Verschelde2021-10-201-0/+21
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| * | | | | i18n: Only include editor translations above a thresholdRémi Verschelde2021-10-201-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reduces the size of the editor binaries significantly, as we otherwise embed all WIP translations, including ones with very low completion ratios, and end up paying for the size of all `msgid`s for each locale. Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details. The thresholds used are: - 30% for the editor interface (should already include most common strings while more obscure ones like UndoRedo action names might be untranslated). - 10% for the class reference: this is a HUGE resource and 10% is already a lot of useful content, especially if focused on the most used APIs. This currently reduces the size of the editor binary by 17% on Linux. The list will be synced manually every now and then. (cherry picked from commit 8425c589911f8ffc006990f4149859e175ae93a9)
* | | | | | Merge pull request #53926 from YeldhamDev/i_am_tabbar_nowRémi Verschelde2021-10-201-6/+6
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| * | | | | Rename `Tabs` to `TabBar`Michael Alexsander2021-10-191-6/+6
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* | | | | Merge pull request #53260 from Calinou/editor-inspector-warning-yellowRémi Verschelde2021-10-201-2/+2
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| * | | | | Use a yellow color for editable children properties instead of redHugo Locurcio2021-10-051-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This matches the usual "Changes may be lost!" warning color. - Remove a duplicate editor theme color setting declaration.
* | | | | | Merge pull request #53983 from Duroxxigar/navmesh-agent-defaultRémi Verschelde2021-10-201-1/+1
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| * | | | | | Change default navmesh agent radius to match nav agent node's default radiusDuroxxigar2021-10-191-1/+1
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* | | | | | Merge pull request #54012 from BastiaanOlij/fix_double_tracking_statusRémi Verschelde2021-10-201-5/+0
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix double _get_tracking_status declaration
| * | | | | | Fix double _get_tracking_status declarationBastiaan Olij2021-10-201-5/+0
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* / | | | | Fix: typo in TextParagraph class and docsMurilo Gonçalves2021-10-191-1/+1
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* | | | | Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde2021-10-192-3/+3
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| * | | | | Fix several issues with directional shadowsBrian Semrau2021-10-142-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Internally disable blend splits in orthogonal directional shadow mode - Fix soft shadows ignoring fade and blend_splits - Fix soft shadow edge stability
* | | | | | Merge pull request #53440 from groud/tile_map_patterns_paletteGilles Roudière2021-10-194-3/+142
|\ \ \ \ \ \ | | | | | | | | | | | | | | Implement TileMap patterns palette
| * | | | | | Implement TileMap patterns paletteGilles Roudière2021-10-194-3/+142
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* | | | | | | Add support for returning the play area from XRInterfaceBastiaan Olij2021-10-192-0/+73
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* | | | | | Merge pull request #52210 from BastiaanOlij/enhance_xr_trackersRémi Verschelde2021-10-198-142/+260
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| * | | | | Rework XR positional trackersBastiaan Olij2021-10-178-142/+260
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* | | | | | Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_masterRémi Verschelde2021-10-181-0/+32
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| * | | | | | Exposed setters for sensor values in Input classДмитрий Сальников2021-10-121-0/+32
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* | | | | | | i18n: Sync classref translations with WeblateRémi Verschelde2021-10-1833-59823/+134408
| | | | | | | | | | | | | | | | | | | | | | | | | | | | (cherry picked from commit c17f051ee976ca3f192b1ead6c92aff762067508)
* | | | | | | Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodesRémi Verschelde2021-10-1817-2/+27
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| * | | | | | | Add warnings to methods that give access to internal nodesYuri Sizov2021-10-1017-2/+27
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* | | | | | | | Merge pull request #53836 from KoBeWi/register_before_useRémi Verschelde2021-10-187-9/+16
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| * | | | | | | | Improve docs about plugin registrationkobewi2021-10-177-9/+16
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* | | | | | | | | Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distanceRémi Verschelde2021-10-181-1/+1
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| * | | | | | | | | Tweak AudioStreamPlayer3D property hints for usabilityHugo Locurcio2021-09-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This also improves the documentation for the `max_distance` property.
* | | | | | | | | | Remove unused imports in .py, SCsub and SConstruct filesAnutrix2021-10-181-1/+0
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* | | | | | | | | Merge pull request #53865 from reduz/implement-blend-shape-tracksRémi Verschelde2021-10-162-4/+38
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| * | | | | | | | | Implement Animation Blend Shape Tracksreduz2021-10-162-4/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
* | | | | | | | | | Add a warning about infinite Tween loopskobewi2021-10-161-0/+1
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* | | | | | | | | Swap args of Plane(point, normal) constructormennomax2021-10-151-4/+11
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | Now (normal, point)