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* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-211-4/+6
* Haiku: Remove remnants of past WIP platform portRémi Verschelde2023-09-071-1/+1
* Enable shadow warnings and fix raised errorsNinni Pipping2023-05-111-1/+5
* Regenerate GL loader code with GLAD 2Riteo2022-11-141-1/+1
* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-1/+1
* Add GLES2 2D renderer + Linux display managerlawnjelly2021-10-301-0/+23
* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-23/+0
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-4/+4
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-1/+1
* SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor definesRémi Verschelde2019-07-031-2/+2
* SCons: Always use env.Prepend for CPPPATHRémi Verschelde2019-04-301-1/+1
* Remove ContextGL since as an abstraction it's unused.Sebastian Hartte2019-04-062-121/+0
* Fix -Wnon-virtual-dtor warnings.marxin2019-04-021-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-012-4/+4
* SCons: Build thirdparty code in own env, disable warningsRémi Verschelde2018-09-281-3/+4
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-052-0/+2
* Update copyright statements to 2018Rémi Verschelde2018-01-012-4/+4
* Cleanup old references to GLES2 rendererRémi Verschelde2017-11-192-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-272-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-082-0/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-052-27/+16
* Move glad files to thirdparty dirRémi Verschelde2017-01-064-5817/+9
* First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij2017-01-041-0/+14
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-024-0/+5793
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| * Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-228-2118/+13582
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-012-2/+2
* | scons: Reorder options for clarityRémi Verschelde2016-11-031-1/+1
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-5/+5
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-11/+11
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* | drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde2016-10-151-8/+3
* | glew: Split thirdparty files and isolate envRémi Verschelde2016-10-155-41590/+20
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-11/+28
* GLEW: Update to upstream version 1.13.0 (pristine)Rémi Verschelde2016-06-084-2884/+11203
* GLEW: Define static + enabled and includes via SConsRémi Verschelde2016-06-085-15/+12
* Haiku: Do not define GLEW_ENABLED to undefine it laterRémi Verschelde2016-06-081-4/+0
* vsync supportJuan Linietsky2016-06-051-1/+5
* Fix build for Windows 64-bits with GCCGeorge Marques2016-05-051-0/+4
* Fix windows 64-bits build.George Marques2016-05-031-2/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-012-2/+2
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+0
* Haiku: fix the glew.c hackKostadin Damyanov2015-06-261-1/+5
* Haiku: create a GL context and initialize the audio and physics serversKostadin Damyanov2015-06-111-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* 2D Rewrite Step [1]Juan Linietsky2015-01-102-2/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-097-0/+33385