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path: root/drivers/gles2/rasterizer_gles2.h
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* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-75/+0
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add an option to disable boot splash filteringHugo Locurcio2019-06-151-1/+1
* Add option to have viewport render into supplied textureBastiaan Olij2019-04-061-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij2018-10-021-0/+1
* -Lightmap and lightmap capture support for GLES2Juan Linietsky2018-09-281-0/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-0/+1
* Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam2018-08-261-1/+2
* Rasterizers are now in sync with engineGustav Lund2018-06-051-2/+1
* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
* add GLES 2 renderer for 2Dkarroffel2018-03-011-0/+72
* Dead code tells no talesRémi Verschelde2017-08-271-1686/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-3/+3
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-467/+427
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Matrix32 -> Transform2DDaniel J. Ramirez2017-01-131-3/+3
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* More visual script improvementsJuan Linietsky2016-08-301-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-051-1/+1
* Changed import workflowJuan Linietsky2016-05-271-1/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+4
* Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-0/+2
* -Make a rare corner case where disabling/reenabling mipmaps causes invalid te...Juan Linietsky2016-01-101-0/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky2015-12-021-0/+3
* Merge pull request #2661 from romulox-x/lowMem2DJuan Linietsky2015-11-181-1/+1
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| * added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...romulox_x2015-10-211-1/+1
* | iOS compile fixes.Aren Villanueva2015-11-161-2/+2
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* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+5
* ios now displays splash screen between launch image and main scene, instead o...steve2015-09-101-0/+2
* new space shooter demoJuan Linietsky2015-06-111-1/+2
* new file dialog!Juan Linietsky2015-06-061-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky2015-04-071-0/+3
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| * Fix for canvas_draw_polygon on webgl.V.VamsiKrishna2015-03-211-0/+3
* | read depth fixesJuan Linietsky2015-03-311-0/+1
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* New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+4
* support for 2D shadow castersJuan Linietsky2015-03-021-3/+59
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-1/+1
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-111-7/+21
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